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Janus Observatory

Every claim has an address.

The papers, data, artwork and fonts behind this site, with versions, licenses and links.

Linked, not copied

The ten worldbuilding documents behind the scenarios are published on Zenodo without a stated license, so we cite and link them but don’t reproduce them. The same goes for the authors’ collapse-model code and its summary data.

Credits

Designed and built by Dardo, an independent creative studio in Bogotá. Janus Observatory is an independent project. It isn’t commissioned or endorsed by the Project Janus researchers or by NASA.

The worlds, settlements, observer and telescope are original low-poly artwork made with Three.js and Blender, with code assistance from OpenAI Codex and Anthropic Claude. They’re illustrations, not NASA imagery or Project Janus research material.

Earlier versions used planet maps from Solar System Scope / INOVE (CC BY 4.0, based on NASA imagery and elevation data), and they stay credited below. Atmosphere and instrument results come from the papers’ tables, never from screenshots of their charts.

Type: Newsreader by Production Type and Hanken Grotesk, both under the SIL Open Font License 1.1 and served from this site.

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Showing 123 of 123

  1. 01
    Paper

    Projections of Earth's Technosphere: Scenario Modeling, Worldbuilding, and Overview of Remotely Detectable Technosignatures

    Jacob Haqq-Misra, George Profitiliotis, Ravi Kopparapu

    DOI 10.1016/j.techfore.2025.124194

    Open ↗
  2. 02
    Paper

    Projections of Earth's Technosphere: Luminosity and Mass as Limits to Growth

    Jacob Haqq-Misra, George Profitiliotis, Clément Vidal

    DOI 10.1016/j.actaastro.2025.01.048

    Open ↗
  3. 03
    Paper

    Projections of Earth's Technosphere: Strategies for Observing Technosignatures on Terrestrial Exoplanets

    Jacob Haqq-Misra, Ravi K. Kopparapu, George Profitiliotis

    DOI 10.3847/2041-8213/ae23c6

    Open ↗
  4. 04
    Paper

    Projections of Earth's Technosphere: Governance and Freedom in Space

    Jacob Haqq-Misra, George Profitiliotis

    DOI 10.18278/sesa.5.4.12

    Open ↗
  5. 05
    Paper

    Projections of Earth's Technosphere: Civilization Collapse-Recovery Dynamics and Detectability

    Celia Blanco, Jacob Haqq-Misra, George Profitiliotis

    DOI 10.48550/arXiv.2604.13774

    Open ↗
  6. 06
    Dataset

    Scenario summaries and complete morphology dimensions

    From the scenario study

    Table 5, page 8
    How each of the ten futures is described: economy, politics, society and more.

    Open ↗
  7. 07
    Dataset

    Population, annual energy use, and growth state after 1,000 years

    From the scenario study

    Table 9, page 18
    Population, yearly energy use and growth for each future after 1,000 years.

    Open ↗
  8. 08
    Dataset

    Atmospheric Properties for Future Earth in Each of the 10 Scenarios

    From the observing study

    Table 1, page 4
    The atmosphere of Earth in each future. Values the paper leaves out stay blank.

    Open ↗
  9. 09
    Dataset

    Atmospheric Properties for Future Venus in Each of the 10 Scenarios

    From the observing study

    Table 2, page 6
    The atmosphere of Venus in the futures that reshape it.

    Open ↗
  10. 10
    Dataset

    Planetary technosignature magnitudes for all ten scenarios

    From the scenario study

    Table 6, page 14
    Pollution, lights, reshaped land, satellites and haze on Earth, the Moon, Mars and Venus.

    Open ↗
  11. 11
    Dataset

    System technosignatures by scenario

    From the scenario study

    Table 8, page 17
    Which signs of technology appear across the Solar System in each future.

    Open ↗
  12. 12
    Dataset

    Technosignature detectability with future missions

    From the observing study

    Figure 6, page 10
    What each of five instruments could detect in each future.

    Open ↗
  13. 13
    Dataset

    Collapse-recovery model parameters and reported outcomes

    From the collapse study

    Table 4 and Sections 3.2–4.1, page 7
    The collapse model’s settings and the results the paper states in its text.

    Open ↗
  14. 14
    Linked resource

    Technological Civilization Collapse–Recovery Dynamics and Detectability code and manuscript

    Celia Blanco, Jacob Haqq-Misra

    Linked only. No license is stated, so we don’t copy it.

    Open ↗
  15. 15
    Linked resource

    Technosphere Monte Carlo aggregate summary

    Celia Blanco, Jacob Haqq-Misra

    Linked only. No license is stated, so we don’t copy it.

    Open ↗
  16. 16
    Linked resource

    Project Janus worldbuilding pipelines

    10 scenario documents on Zenodo

    Linked only. No license is stated, so we don’t copy it.

    Open ↗
  17. 17
    Fiction

    Children's Doll: Toying with Reality

    Taylor Michaels · S3

    Linked, not copied to this site
    Created by Taylor Michaels. All rights reserved.

    Where it came from
    From
    Project Janus, Blue Marble Space Institute of Science
    Downloaded
    2026-08-12

    Not modified.

    Open ↗
  18. 18
    Fiction

    Aelin's Journal

    Taylor Michaels · S3

    Linked, not copied to this site
    Created by Taylor Michaels. All rights reserved.

    Where it came from
    From
    Project Janus, Blue Marble Space Institute of Science
    Downloaded
    2026-08-12

    Not modified.

    Open ↗
  19. 19
    Fiction

    Luna's Travels: Sketches of the Eastern Crescent Plains

    Clara Mae Gonzales · S4

    Linked, not copied to this site
    Created by Clara Mae Gonzales. All rights reserved.

    Where it came from
    From
    Project Janus, Blue Marble Space Institute of Science
    Downloaded
    2026-08-12

    Not modified.

    Open ↗
  20. 20
    Fiction

    Humanity and Cosmic Consciousness: A Maturity Essay and Classics Project

    Amy Welch · S5

    Linked, not copied to this site
    Humanity and Cosmic Consciousness, created by Amy Welch, licensed CC BY 4.0.

    Where it came from
    From
    Project Janus, Blue Marble Space Institute of Science
    Downloaded
    2026-08-12

    Not modified.

    Open ↗
  21. 21
    Fiction

    Testimony of the First Water

    Snehal Gupta · S6

    Linked, not copied to this site
    Created by Snehal Gupta. All rights reserved.

    Where it came from
    From
    Project Janus, Blue Marble Space Institute of Science
    Downloaded
    2026-08-12

    Not modified.

    Open ↗
  22. 22
    Fiction

    Water Zither of the Ba-i

    CJ Baal · S7

    Linked, not copied to this site
    Water Zither of the Ba-i, created by CJ Baal. All rights reserved.

    Where it came from
    From
    Project Janus, Blue Marble Space Institute of Science
    Downloaded
    2026-08-12

    Not modified.

    Open ↗
  23. 23
    Fiction

    Technician's Manual for Civilizational Resilience

    Yareli S Arenas · S8

    Linked, not copied to this site
    Technician's Manual for Civilizational Resilience, created by Yareli S Arenas, licensed CC BY 4.0; created with generative-AI assistance.

    Where it came from
    From
    Project Janus, Blue Marble Space Institute of Science
    Downloaded
    2026-08-12

    Not modified.

    Open ↗
  24. 24
    Fiction

    The Root of Ga-IA

    Bera B. · S9

    Linked, not copied to this site
    The Root of Ga-IA, created by Bera B., licensed CC BY 4.0; created with generative-AI assistance.

    Where it came from
    From
    Project Janus, Blue Marble Space Institute of Science
    Downloaded
    2026-08-12

    Not modified.

    Open ↗
  25. 25
    Artwork and media

    Solar System - Basic scene and AI-enhanced poster derivative

    Caner Sevince; derivative enhanced with OpenAI image generation

    A modified copy is stored on this site
    Solar System - Basic by Caner Sevince, sourced from the Spline Community under CC0 1.0; poster derivative enhanced with OpenAI image generation.

    Where it came from
    From
    Spline Community
    Downloaded
    2026-08-13
    Largest size shown
    3200 × 1906 px
    1. Enhanced the 1304 × 820 Spline Community preview with OpenAI image generation to restore detail while preserving the centered Solar System composition; generated intermediate checksum sha256:4abce3bd1bfd61c0b2800ae254f804276670f1fa762edc9b17b3f05ea21f8ede.
    2. Resampled the 1582 × 994 enhanced PNG to 3200 × 1906 with ImageMagick Lanczos filtering and a light unsharp pass.
    3. Converted the 3200 × 1906 result to WebP with cwebp 1.6.0 at quality 92, method 6, with metadata removed.
    Open ↗
  26. 26
    Artwork and media

    Earth day texture used by the Three.js WebGPU TSL Earth example

    Solar System Scope; resized and merged by Three.js example contributors

    A modified copy is stored on this site
    Earth textures from Solar System Scope, licensed CC BY 4.0; resized and merged for the Three.js WebGPU TSL Earth example.

    Where it came from
    From
    Three.js project / Solar System Scope
    Downloaded
    2026-08-29
    Largest size shown
    4096 × 2048 px
    1. Copied the pinned Three.js example texture unchanged into the public asset tree.
    Open ↗
  27. 27
    Artwork and media

    Earth day texture — Janus 2K WebP derivative

    Solar System Scope; resized and merged by Three.js example contributors; optimized by Janus Observatory

    A modified copy is stored on this site
    Earth textures from Solar System Scope, licensed CC BY 4.0; resized and merged for the Three.js WebGPU TSL Earth example. This 2K WebP derivative was resized and optimized by Janus Observatory.

    Where it came from
    From
    Three.js project / Solar System Scope
    Downloaded
    2026-08-29
    Largest size shown
    2048 × 1024 px
    1. Resized the pinned 4096 × 2048 JPEG source directly to 2048 × 1024 with cwebp 1.6.0 using -preset photo -q 88 -m 6 -sharp_yuv -resize 2048 1024 -metadata none.
    Open ↗
  28. 28
    Artwork and media

    Earth day texture — Janus 1K WebP derivative

    Solar System Scope; resized and merged by Three.js example contributors; optimized by Janus Observatory

    A modified copy is stored on this site
    Earth textures from Solar System Scope, licensed CC BY 4.0; resized and merged for the Three.js WebGPU TSL Earth example. This 1K WebP derivative was resized and optimized by Janus Observatory.

    Where it came from
    From
    Three.js project / Solar System Scope
    Downloaded
    2026-08-29
    Largest size shown
    1024 × 512 px
    1. Resized the pinned 4096 × 2048 JPEG source directly to 1024 × 512 with cwebp 1.6.0 using -preset photo -q 88 -m 6 -sharp_yuv -resize 1024 512 -metadata none.
    Open ↗
  29. 29
    Artwork and media

    Earth night texture used by the Three.js WebGPU TSL Earth example

    Solar System Scope; resized and merged by Three.js example contributors

    A modified copy is stored on this site
    Earth textures from Solar System Scope, licensed CC BY 4.0; resized and merged for the Three.js WebGPU TSL Earth example.

    Where it came from
    From
    Three.js project / Solar System Scope
    Downloaded
    2026-08-29
    Largest size shown
    4096 × 2048 px
    1. Copied the pinned Three.js example texture unchanged into the public asset tree.
    Open ↗
  30. 30
    Artwork and media

    Earth night texture — Janus 2K WebP derivative

    Solar System Scope; resized and merged by Three.js example contributors; optimized by Janus Observatory

    A modified copy is stored on this site
    Earth textures from Solar System Scope, licensed CC BY 4.0; resized and merged for the Three.js WebGPU TSL Earth example. This 2K WebP derivative was resized and optimized by Janus Observatory.

    Where it came from
    From
    Three.js project / Solar System Scope
    Downloaded
    2026-08-29
    Largest size shown
    2048 × 1024 px
    1. Resized the pinned 4096 × 2048 JPEG source directly to 2048 × 1024 with cwebp 1.6.0 using -preset photo -q 88 -m 6 -sharp_yuv -resize 2048 1024 -metadata none.
    Open ↗
  31. 31
    Artwork and media

    Earth night texture — Janus 1K WebP derivative

    Solar System Scope; resized and merged by Three.js example contributors; optimized by Janus Observatory

    A modified copy is stored on this site
    Earth textures from Solar System Scope, licensed CC BY 4.0; resized and merged for the Three.js WebGPU TSL Earth example. This 1K WebP derivative was resized and optimized by Janus Observatory.

    Where it came from
    From
    Three.js project / Solar System Scope
    Downloaded
    2026-08-29
    Largest size shown
    1024 × 512 px
    1. Resized the pinned 4096 × 2048 JPEG source directly to 1024 × 512 with cwebp 1.6.0 using -preset photo -q 88 -m 6 -sharp_yuv -resize 1024 512 -metadata none.
    Open ↗
  32. 32
    Artwork and media

    Earth bump, roughness, and clouds texture used by the Three.js WebGPU TSL Earth example

    Solar System Scope; resized and merged by Three.js example contributors

    A modified copy is stored on this site
    Earth textures from Solar System Scope, licensed CC BY 4.0; resized and merged for the Three.js WebGPU TSL Earth example.

    Where it came from
    From
    Three.js project / Solar System Scope
    Downloaded
    2026-08-29
    Largest size shown
    4096 × 2048 px
    1. Copied the pinned Three.js example texture unchanged into the public asset tree.
    Open ↗
  33. 33
    Artwork and media

    Earth bump, roughness, and clouds texture — Janus 2K WebP derivative

    Solar System Scope; resized and merged by Three.js example contributors; optimized by Janus Observatory

    A modified copy is stored on this site
    Earth textures from Solar System Scope, licensed CC BY 4.0; resized and merged for the Three.js WebGPU TSL Earth example. This 2K packed-map WebP derivative was resized and optimized by Janus Observatory.

    Where it came from
    From
    Three.js project / Solar System Scope
    Downloaded
    2026-08-29
    Largest size shown
    2048 × 1024 px
    1. Resized the pinned 4096 × 2048 JPEG packed-channel source directly to 2048 × 1024 with cwebp 1.6.0 using -preset photo -q 94 -m 6 -sharp_yuv -resize 2048 1024 -metadata none.
    Open ↗
  34. 34
    Artwork and media

    Earth bump, roughness, and clouds texture — Janus 1K WebP derivative

    Solar System Scope; resized and merged by Three.js example contributors; optimized by Janus Observatory

    A modified copy is stored on this site
    Earth textures from Solar System Scope, licensed CC BY 4.0; resized and merged for the Three.js WebGPU TSL Earth example. This 1K packed-map WebP derivative was resized and optimized by Janus Observatory.

    Where it came from
    From
    Three.js project / Solar System Scope
    Downloaded
    2026-08-29
    Largest size shown
    1024 × 512 px
    1. Resized the pinned 4096 × 2048 JPEG packed-channel source directly to 1024 × 512 with cwebp 1.6.0 using -preset photo -q 94 -m 6 -sharp_yuv -resize 1024 512 -metadata none.
    Open ↗
  35. 35
    Artwork and media

    Earth (A)

    NASA 3D Resources contributors

    A modified copy is stored on this site
    Earth texture from NASA 3D Resources. NASA imagery; no agency endorsement implied.

    Where it came from
    From
    NASA 3D Resources
    Downloaded
    2026-08-12
    Largest size shown
    1440 × 720 px
    1. Converted JPEG source to WebP with cwebp 1.6.0 at quality 86, method 6, with metadata removed; dimensions preserved at 1440 × 720.
    Open ↗
  36. 36
    Artwork and media

    Earth at Night - Black Marble 2016 Global Map

    NASA Earth Observatory

    Linked, not copied to this site
    NASA Earth Observatory, Earth at Night/Black Marble; Suomi NPP VIIRS data.

    Where it came from
    From
    NASA Earth Observatory
    Downloaded
    2026-08-12

    Not modified.

    Open ↗
  37. 37
    Artwork and media

    S1 scenario portrait — Big Brother is Watching

    Janus Observatory; generated with OpenAI image generation · S1

    A modified copy is stored on this site
    S1 scenario portrait generated for Janus Observatory with OpenAI image generation.

    Where it came from
    From
    OpenAI image generation / Janus Observatory
    Downloaded
    2026-08-13
    Largest size shown
    1672 × 941 px
    1. Generated as a distinct 1672 × 941 cinematic future-Earth portrait from a scenario-specific art direction prompt informed by the canonical Janus scenario record.
    2. Converted from PNG to WebP with cwebp 1.6.0 at quality 88, method 6, with metadata removed.
    Open ↗
  38. 38
    Artwork and media

    S2 scenario portrait — Wild West

    Janus Observatory; generated with OpenAI image generation · S2

    A modified copy is stored on this site
    S2 scenario portrait generated for Janus Observatory with OpenAI image generation.

    Where it came from
    From
    OpenAI image generation / Janus Observatory
    Downloaded
    2026-08-13
    Largest size shown
    1672 × 941 px
    1. Generated as a distinct 1672 × 941 cinematic future-Earth portrait from a scenario-specific art direction prompt informed by the canonical Janus scenario record.
    2. Converted from PNG to WebP with cwebp 1.6.0 at quality 88, method 6, with metadata removed.
    Open ↗
  39. 39
    Artwork and media

    S3 scenario portrait — Golden Age

    Janus Observatory; generated with OpenAI image generation · S3

    A modified copy is stored on this site
    S3 scenario portrait generated for Janus Observatory with OpenAI image generation.

    Where it came from
    From
    OpenAI image generation / Janus Observatory
    Downloaded
    2026-08-13
    Largest size shown
    1672 × 941 px
    1. Generated as a distinct 1672 × 941 cinematic future-Earth portrait from a scenario-specific art direction prompt informed by the canonical Janus scenario record.
    2. Converted from PNG to WebP with cwebp 1.6.0 at quality 88, method 6, with metadata removed.
    Open ↗
  40. 40
    Artwork and media

    S4 scenario portrait — Living with the Land

    Janus Observatory; generated with OpenAI image generation · S4

    A modified copy is stored on this site
    S4 scenario portrait generated for Janus Observatory with OpenAI image generation.

    Where it came from
    From
    OpenAI image generation / Janus Observatory
    Downloaded
    2026-08-13
    Largest size shown
    1672 × 941 px
    1. Generated as a distinct 1672 × 941 cinematic future-Earth portrait from a scenario-specific art direction prompt informed by the canonical Janus scenario record.
    2. Converted from PNG to WebP with cwebp 1.6.0 at quality 88, method 6, with metadata removed.
    Open ↗
  41. 41
    Artwork and media

    S5 scenario portrait — Transhumanism

    Janus Observatory; generated with OpenAI image generation · S5

    A modified copy is stored on this site
    S5 scenario portrait generated for Janus Observatory with OpenAI image generation.

    Where it came from
    From
    OpenAI image generation / Janus Observatory
    Downloaded
    2026-08-13
    Largest size shown
    1672 × 941 px
    1. Generated as a distinct 1672 × 941 cinematic future-Earth portrait from a scenario-specific art direction prompt informed by the canonical Janus scenario record.
    2. Converted from PNG to WebP with cwebp 1.6.0 at quality 88, method 6, with metadata removed.
    Open ↗
  42. 42
    Artwork and media

    S6 scenario portrait — Sword of Damocles

    Janus Observatory; generated with OpenAI image generation · S6

    A modified copy is stored on this site
    S6 scenario portrait generated for Janus Observatory with OpenAI image generation.

    Where it came from
    From
    OpenAI image generation / Janus Observatory
    Downloaded
    2026-08-13
    Largest size shown
    1672 × 941 px
    1. Generated as a distinct 1672 × 941 cinematic future-Earth portrait from a scenario-specific art direction prompt informed by the canonical Janus scenario record.
    2. Converted from PNG to WebP with cwebp 1.6.0 at quality 88, method 6, with metadata removed.
    Open ↗
  43. 43
    Artwork and media

    S7 scenario portrait — Restoration

    Janus Observatory; generated with OpenAI image generation · S7

    A modified copy is stored on this site
    S7 scenario portrait generated for Janus Observatory with OpenAI image generation.

    Where it came from
    From
    OpenAI image generation / Janus Observatory
    Downloaded
    2026-08-13
    Largest size shown
    1672 × 941 px
    1. Generated as a distinct 1672 × 941 cinematic future-Earth portrait from a scenario-specific art direction prompt informed by the canonical Janus scenario record.
    2. Converted from PNG to WebP with cwebp 1.6.0 at quality 88, method 6, with metadata removed.
    Open ↗
  44. 44
    Artwork and media

    S8 scenario portrait — Ouroboros

    Janus Observatory; generated with OpenAI image generation · S8

    A modified copy is stored on this site
    S8 scenario portrait generated for Janus Observatory with OpenAI image generation.

    Where it came from
    From
    OpenAI image generation / Janus Observatory
    Downloaded
    2026-08-13
    Largest size shown
    1672 × 941 px
    1. Generated as a distinct 1672 × 941 cinematic future-Earth portrait from a scenario-specific art direction prompt informed by the canonical Janus scenario record.
    2. Converted from PNG to WebP with cwebp 1.6.0 at quality 88, method 6, with metadata removed.
    Open ↗
  45. 45
    Artwork and media

    S9 scenario portrait — Deus Ex Machina

    Janus Observatory; generated with OpenAI image generation · S9

    A modified copy is stored on this site
    S9 scenario portrait generated for Janus Observatory with OpenAI image generation.

    Where it came from
    From
    OpenAI image generation / Janus Observatory
    Downloaded
    2026-08-13
    Largest size shown
    1672 × 941 px
    1. Generated as a distinct 1672 × 941 cinematic future-Earth portrait from a scenario-specific art direction prompt informed by the canonical Janus scenario record.
    2. Converted from PNG to WebP with cwebp 1.6.0 at quality 88, method 6, with metadata removed.
    Open ↗
  46. 46
    Artwork and media

    S10 scenario portrait — Out of Eden

    Janus Observatory; generated with OpenAI image generation · S10

    A modified copy is stored on this site
    S10 scenario portrait generated for Janus Observatory with OpenAI image generation.

    Where it came from
    From
    OpenAI image generation / Janus Observatory
    Downloaded
    2026-08-13
    Largest size shown
    1672 × 941 px
    1. Generated as a distinct 1672 × 941 cinematic future-Earth portrait from a scenario-specific art direction prompt informed by the canonical Janus scenario record.
    2. Converted from PNG to WebP with cwebp 1.6.0 at quality 88, method 6, with metadata removed.
    Open ↗
  47. 47
    Artwork and media

    Janus alien-observer telescope poster

    Janus Observatory; generated with OpenAI image generation

    A modified copy is stored on this site
    Alien-observer telescope poster generated for Janus Observatory with OpenAI image generation.

    Where it came from
    From
    OpenAI image generation / Janus Observatory
    Downloaded
    2026-08-29
    Largest size shown
    1672 × 941 px
    1. Generated as an original 1672 × 941 cinematic observer scene using the approved scrollytelling concept only as a composition and mood reference.
    2. Converted from PNG to WebP with cwebp 1.6.0 at quality 88, method 6, with metadata removed.
    Open ↗
  48. 48
    Artwork and media

    Cute Alien Character

    Ndevisuals

    A modified copy is stored on this site
    ‘Cute Alien Character’ by Ndevisuals, licensed under CC BY 4.0. Modified for Janus Observatory.

    Where it came from
    From
    Fab
    Downloaded
    2026-08-13
    1. Imported the original Blender source into Blender 5.2, separated its mirrored sleeve, cuff, and hand components, added object-level controls to both shoulders and the near wrist, authored a four-second anticipate/lean/reach/focus/settle performance with pronounced body, blink, and antenna secondary motion, staged it against the admitted telescope, and exported the combined scene as binary glTF.
    Open ↗
  49. 49
    Artwork and media

    Telescope

    Usman Ahmed Gill

    A modified copy is stored on this site
    ‘Telescope’ by Usman Ahmed Gill, used under the Fab Standard License. Modified for Janus Observatory.

    Where it came from
    From
    Fab
    Downloaded
    2026-08-13
    1. Imported the original FBX and navy swatch texture into Blender 5.2, scaled and positioned the telescope to preserve tripod contact, aligned the eyepiece with the character, added named eyepiece/objective optical-axis locators for the browser camera handoff, and exported it inside the combined binary glTF scene.
    Open ↗
  50. 50
    Artwork and media

    Original Janus observer and observatory rig

    Janus Observatory; authored with Blender and OpenAI Codex

    A modified copy is stored on this site
    Fictional observer, telescope, and architecture authored for Janus Observatory with Blender; code-assisted by OpenAI Codex.

    Where it came from
    From
    Janus Observatory
    Downloaded
    2026-09-04
    1. Authored original scene and ten-bone rig with deterministic build_observatory.py; exported a six-second 30 fps glTF scene action. The render-only Earth is excluded from this GLB.
    2. Uncompressed export sha256:be3648c4c7d662a8b28db9a728e46d7ec0d3e1c6c366a704224fa9306ee84e5c. Rebuilt tangents with glTF-Transform 4.5.0 MikkTSpace; Meshopt encoded using 16-bit positions and 12-bit normals/weights. No geometry simplification.
    Open ↗
  51. 51
    Artwork and media

    Janus authored observer desktop fallback

    Janus Observatory; authored with Blender and OpenAI Codex

    A modified copy is stored on this site
    Fictional observer, telescope, and architecture authored for Janus Observatory with Blender; code-assisted by OpenAI Codex. Earth textures from Solar System Scope, licensed CC BY 4.0; resized and merged for the Three.js WebGPU TSL Earth example.

    Where it came from
    From
    Janus Observatory
    Downloaded
    2026-09-04
    Largest size shown
    1200 × 800 px
    1. Rendered the original fictional Blender scene with its authored camera; render-only Earth uses admitted solarsystemscope.texture.earth-day-threejs (sha256:cd7712d3e891425d9948ea5ac18d3bb1e7e834ea038188587897e689a7b35d0f).
    2. Converted retained PNG to WebP using cwebp quality 86 method 6.
    Open ↗
  52. 52
    Artwork and media

    Janus authored observer portrait fallback

    Janus Observatory; authored with Blender and OpenAI Codex

    A modified copy is stored on this site
    Fictional observer, telescope, and architecture authored for Janus Observatory with Blender; code-assisted by OpenAI Codex. Earth textures from Solar System Scope, licensed CC BY 4.0; resized and merged for the Three.js WebGPU TSL Earth example.

    Where it came from
    From
    Janus Observatory
    Downloaded
    2026-09-04
    Largest size shown
    600 × 900 px
    1. Rendered the original fictional Blender scene with its authored camera; render-only Earth uses admitted solarsystemscope.texture.earth-day-threejs (sha256:cd7712d3e891425d9948ea5ac18d3bb1e7e834ea038188587897e689a7b35d0f).
    2. Converted retained PNG to WebP using cwebp quality 86 method 6.
    Open ↗
  53. 53
    Artwork and media

    Earth globe — authored transparent fallback render

    Solar System Scope; resized and merged by Three.js example contributors

    A modified copy is stored on this site
    Earth textures from Solar System Scope, licensed CC BY 4.0; resized and merged for the Three.js WebGPU TSL Earth example.

    Where it came from
    From
    Three.js project / Solar System Scope
    Downloaded
    2026-09-04
    Largest size shown
    1200 × 1200 px
    1. Rendered the admitted day texture and the separately admitted bump/roughness/clouds map onto a sphere in Blender 5.2.1 LTS using build_earth_poster.py. Combined map sha256:0796f4211c209d1afe9e26a06a283cdc21434430a780a25457b2417568a8591e.
    2. Original transparent PNG sha256:10f4ddc71fe83d1056db3f1d00e0af8536822fc5c92c37ee92682c77a67a8b50 retained beside the build script. Converted with cwebp quality 86 method 6.
    Open ↗
  54. 54
    Artwork and media

    S9 illustrative stellar structure cutaway

    Janus Observatory; authored with Blender and OpenAI Codex · S9

    A modified copy is stored on this site
    Original fictional stellar cutaway authored for Janus Observatory with Blender; code-assisted by OpenAI Codex.

    Where it came from
    From
    Janus Observatory
    Downloaded
    2026-09-04
    1. Authored curved, machined collector panels with build_system.py. Geometry is an editorial cutaway around a star, explicitly separate from Earth; no panel count or scale is scientific data.
    2. Exported raw GLB sha256:d1b7fff82187c721138680cbd2d79b50efe58694eb7027211d9926bc12570413 and Meshopt compressed with glTF-Transform 4.5.0 and 16-bit positions.
    Open ↗
  55. 55
    Artwork and media

    Original Janus observer and observatory rig — face-first revision

    Janus Observatory; authored with Blender and OpenAI Codex

    A modified copy is stored on this site
    Fictional observer, telescope, and architecture authored for Janus Observatory with Blender; code-assisted by OpenAI Codex.

    Where it came from
    From
    Janus Observatory
    Downloaded
    2026-09-05
    1. Authored v2 using assets/sources/janus-cinematic/build_observatory.py; large slanted eyes, integrated tapered cranium, lean limbs and four digits; face-first camera and reduced garment topology.
    2. Blender 5.2.1 glTF export; glTF-Transform 4.5.0 tangents then meshopt --quantize-position 16. Source Blend and intermediate exports retained.
    Open ↗
  56. 56
    Artwork and media

    Janus authored observer desktop fallback — face-first revision

    Janus Observatory; authored with Blender and OpenAI Codex

    A modified copy is stored on this site
    Fictional observer, telescope, and architecture authored for Janus Observatory with Blender; code-assisted by OpenAI Codex. Earth textures from Solar System Scope, licensed CC BY 4.0; resized and merged for the Three.js WebGPU TSL Earth example.

    Where it came from
    From
    Janus Observatory
    Downloaded
    2026-09-05
    Largest size shown
    1200 × 800 px
    1. Rendered the original fictional v2 Blender scene; render-only Earth retains the admitted Solar System Scope CC BY 4.0 texture. Original PNG retained under docs/qa/refinement/observer.
    2. Converted to WebP with cwebp -q 86 -m 6.
    Open ↗
  57. 57
    Artwork and media

    Janus authored observer portrait fallback — face-first revision

    Janus Observatory; authored with Blender and OpenAI Codex

    A modified copy is stored on this site
    Fictional observer, telescope, and architecture authored for Janus Observatory with Blender; code-assisted by OpenAI Codex. Earth textures from Solar System Scope, licensed CC BY 4.0; resized and merged for the Three.js WebGPU TSL Earth example.

    Where it came from
    From
    Janus Observatory
    Downloaded
    2026-09-05
    Largest size shown
    600 × 900 px
    1. Rendered the original fictional v2 Blender scene; render-only Earth retains the admitted Solar System Scope CC BY 4.0 texture. Original PNG retained under docs/qa/refinement/observer.
    2. Converted to WebP with cwebp -q 86 -m 6.
    Open ↗
  58. 58
    Artwork and media

    Mars — present-day illustrative context map

    Solar System Scope / INOVE

    A modified copy is stored on this site
    Planetary maps: Solar System Scope / INOVE, CC BY 4.0, based on NASA imagery and elevation data. Downsampled and converted to WebP by Janus Observatory. No agency endorsement.

    Where it came from
    From
    Solar System Scope; based on NASA imagery and elevation data
    Downloaded
    2026-09-05
    Largest size shown
    1024 × 512 px
    1. Downsampled the retained 2048×1024 JPEG to 1024×512 WebP using cwebp -q 84 -m 6 -resize 1024 512.
    Open ↗
  59. 59
    Artwork and media

    Moon — present-day illustrative context map

    Solar System Scope / INOVE

    A modified copy is stored on this site
    Planetary maps: Solar System Scope / INOVE, CC BY 4.0, based on NASA imagery and elevation data. Downsampled and converted to WebP by Janus Observatory. No agency endorsement.

    Where it came from
    From
    Solar System Scope; based on NASA imagery and elevation data
    Downloaded
    2026-09-05
    Largest size shown
    1024 × 512 px
    1. Downsampled the retained 2048×1024 JPEG to 1024×512 WebP using cwebp -q 84 -m 6 -resize 1024 512.
    Open ↗
  60. 60
    Artwork and media

    Venus — present-day illustrative context map

    Solar System Scope / INOVE

    A modified copy is stored on this site
    Planetary maps: Solar System Scope / INOVE, CC BY 4.0, based on NASA imagery and elevation data. Downsampled and converted to WebP by Janus Observatory. No agency endorsement.

    Where it came from
    From
    Solar System Scope; based on NASA imagery and elevation data
    Downloaded
    2026-09-05
    Largest size shown
    1024 × 512 px
    1. Downsampled the retained 2048×1024 JPEG to 1024×512 WebP using cwebp -q 84 -m 6 -resize 1024 512.
    Open ↗
  61. 61
    Artwork and media

    Janus spatial systems, star field and connected transport

    Janus Observatory

    Linked, not copied to this site
    Original procedural artwork by Janus Observatory, created with AI-assisted code. Fictional and interpretive visualization.

    Where it came from
    From
    Janus Observatory original procedural artwork
    Downloaded
    2026-09-08
    1. Original faceted Three.js geometry, articulated activity on prepared routes between modeled entrances, independently moving clouds, simultaneously visible source-selected Solar System bodies and original star field in the story, and a single-canvas interactive explorer. Background props respect road corridors and stay merged; selectable focal objects retain separate meshes. No external model or texture is reproduced.
    Open ↗
  62. 62
    Artwork and media

    The curious low-poly alien astronomer

    Janus Observatory

    Linked, not copied to this site
    Original procedural artwork by Janus Observatory, created with AI-assisted code. Fictional and interpretive visualization.

    Where it came from
    From
    Janus Observatory original procedural artwork
    Downloaded
    2026-09-07
    1. Original faceted character geometry, matte materials and an authored 18-second AnimationClip rendered directly in Three.js. A two-segment rig preserves limb lengths and shared telescope contact. No downloadable model derivative.
    Open ↗
  63. 63
    Artwork and media

    Low-poly telescope and enterable eyepiece

    Janus Observatory

    Linked, not copied to this site
    Original procedural artwork by Janus Observatory, created with AI-assisted code. Fictional and interpretive visualization.

    Where it came from
    From
    Janus Observatory original procedural artwork
    Downloaded
    2026-09-07
    1. Original faceted geometry, matte materials and articulated motion rendered directly in Three.js; static landmarks merged into one colored mesh per world. No downloadable model derivative.
    Open ↗
  64. 64
    Artwork and media

    Low-poly origin world fallback

    Janus Observatory

    A modified copy is stored on this site
    Original procedural artwork by Janus Observatory, created with AI-assisted code. Fictional and interpretive visualization.

    Where it came from
    From
    Janus Observatory original procedural artwork
    Downloaded
    2026-09-08
    Largest size shown
    870 × 900 px
    1. Rendered original Three.js geometry in Chromium at 1440 x 900 with reduced motion. DOM overlays were hidden for the canvas-only export. Unmodified source PNG: docs/qa/purposeful-worlds/origin-poster-source.png.
    2. Cropped PNG to rectangle (570, 0, 1440, 900) and encoded 870 x 900 WebP using Pillow, quality 88, method 6.
    Open ↗
  65. 65
    Artwork and media

    Opening Earth — earth-mobile Blender miniature

    Janus Observatory

    A modified copy is stored on this site
    Original procedural artwork by Janus Observatory, created with AI-assisted code. Fictional and interpretive visualization.

    Where it came from
    From
    Janus Observatory original procedural artwork
    Downloaded
    2026-09-11
    1. Original geometry exchange from assets/blender/seeds/origin.json (sha256:ba6580087ec6ea0896478e4721617b0ae1cbd47784fd38acd9e862fa10019f28) into an editable Blender 5.2.1 LTS source scene, with native scenario-specific constructed details and materials.
    2. Waterways reserve full hull turning envelopes; shore-facing piers remain outside every swept route. Airfields, roads and piers retain named editable semantic groups; cumulus lobes use a bounded Blender remesh modifier; lunar craters and Martian valleys are integrated into the body mesh. A disposable export copy combines editable components into compact semantic-part meshes. Local actor, mechanism and inspection pivots are retained; the website preserves its R3F motion controller.
    3. Official Blender glTF 2.0 exporter with verified EXT_meshopt_compression; source assets/blender/origin.blend → apps/web/public/assets/blender/v1/origin/earth-mobile.glb. Blender Z-up coordinates return to glTF Y-up.
    Open ↗
  66. 66
    Artwork and media

    Opening Earth — earth Blender miniature

    Janus Observatory

    A modified copy is stored on this site
    Original procedural artwork by Janus Observatory, created with AI-assisted code. Fictional and interpretive visualization.

    Where it came from
    From
    Janus Observatory original procedural artwork
    Downloaded
    2026-09-11
    1. Original geometry exchange from assets/blender/seeds/origin.json (sha256:ba6580087ec6ea0896478e4721617b0ae1cbd47784fd38acd9e862fa10019f28) into an editable Blender 5.2.1 LTS source scene, with native scenario-specific constructed details and materials.
    2. Waterways reserve full hull turning envelopes; shore-facing piers remain outside every swept route. Airfields, roads and piers retain named editable semantic groups; cumulus lobes use a bounded Blender remesh modifier; lunar craters and Martian valleys are integrated into the body mesh. A disposable export copy combines editable components into compact semantic-part meshes. Local actor, mechanism and inspection pivots are retained; the website preserves its R3F motion controller.
    3. Official Blender glTF 2.0 exporter with verified EXT_meshopt_compression; source assets/blender/origin.blend → apps/web/public/assets/blender/v1/origin/earth.glb. Blender Z-up coordinates return to glTF Y-up.
    Open ↗
  67. 67
    Artwork and media

    S1 — asteroids Blender miniature

    Janus Observatory · S1

    A modified copy is stored on this site
    Original procedural artwork by Janus Observatory, created with AI-assisted code. Fictional and interpretive visualization.

    Where it came from
    From
    Janus Observatory original procedural artwork
    Downloaded
    2026-09-11
    1. Original geometry exchange from assets/blender/seeds/s1.json (sha256:da4aa6f1f3f2ceab2e4ddb4c2d5bf3a811989ea2a77e50545d23cfa781fd1b8e) into an editable Blender 5.2.1 LTS source scene, with native scenario-specific constructed details and materials.
    2. Waterways reserve full hull turning envelopes; shore-facing piers remain outside every swept route. Airfields, roads and piers retain named editable semantic groups; cumulus lobes use a bounded Blender remesh modifier; lunar craters and Martian valleys are integrated into the body mesh. A disposable export copy combines editable components into compact semantic-part meshes. Local actor, mechanism and inspection pivots are retained; the website preserves its R3F motion controller.
    3. Official Blender glTF 2.0 exporter with verified EXT_meshopt_compression; source assets/blender/s1.blend → apps/web/public/assets/blender/v1/s1/asteroids.glb. Blender Z-up coordinates return to glTF Y-up.
    Open ↗
  68. 68
    Artwork and media

    S1 — earth-mobile Blender miniature

    Janus Observatory · S1

    A modified copy is stored on this site
    Original procedural artwork by Janus Observatory, created with AI-assisted code. Fictional and interpretive visualization.

    Where it came from
    From
    Janus Observatory original procedural artwork
    Downloaded
    2026-09-11
    1. Original geometry exchange from assets/blender/seeds/s1.json (sha256:da4aa6f1f3f2ceab2e4ddb4c2d5bf3a811989ea2a77e50545d23cfa781fd1b8e) into an editable Blender 5.2.1 LTS source scene, with native scenario-specific constructed details and materials.
    2. Waterways reserve full hull turning envelopes; shore-facing piers remain outside every swept route. Airfields, roads and piers retain named editable semantic groups; cumulus lobes use a bounded Blender remesh modifier; lunar craters and Martian valleys are integrated into the body mesh. A disposable export copy combines editable components into compact semantic-part meshes. Local actor, mechanism and inspection pivots are retained; the website preserves its R3F motion controller.
    3. Official Blender glTF 2.0 exporter with verified EXT_meshopt_compression; source assets/blender/s1.blend → apps/web/public/assets/blender/v1/s1/earth-mobile.glb. Blender Z-up coordinates return to glTF Y-up.
    Open ↗
  69. 69
    Artwork and media

    S1 — earth Blender miniature

    Janus Observatory · S1

    A modified copy is stored on this site
    Original procedural artwork by Janus Observatory, created with AI-assisted code. Fictional and interpretive visualization.

    Where it came from
    From
    Janus Observatory original procedural artwork
    Downloaded
    2026-09-11
    1. Original geometry exchange from assets/blender/seeds/s1.json (sha256:da4aa6f1f3f2ceab2e4ddb4c2d5bf3a811989ea2a77e50545d23cfa781fd1b8e) into an editable Blender 5.2.1 LTS source scene, with native scenario-specific constructed details and materials.
    2. Waterways reserve full hull turning envelopes; shore-facing piers remain outside every swept route. Airfields, roads and piers retain named editable semantic groups; cumulus lobes use a bounded Blender remesh modifier; lunar craters and Martian valleys are integrated into the body mesh. A disposable export copy combines editable components into compact semantic-part meshes. Local actor, mechanism and inspection pivots are retained; the website preserves its R3F motion controller.
    3. Official Blender glTF 2.0 exporter with verified EXT_meshopt_compression; source assets/blender/s1.blend → apps/web/public/assets/blender/v1/s1/earth.glb. Blender Z-up coordinates return to glTF Y-up.
    Open ↗
  70. 70
    Artwork and media

    S1 — Mars Blender miniature

    Janus Observatory · S1

    A modified copy is stored on this site
    Original procedural artwork by Janus Observatory, created with AI-assisted code. Fictional and interpretive visualization.

    Where it came from
    From
    Janus Observatory original procedural artwork
    Downloaded
    2026-09-11
    1. Original geometry exchange from assets/blender/seeds/s1.json (sha256:da4aa6f1f3f2ceab2e4ddb4c2d5bf3a811989ea2a77e50545d23cfa781fd1b8e) into an editable Blender 5.2.1 LTS source scene, with native scenario-specific constructed details and materials.
    2. Waterways reserve full hull turning envelopes; shore-facing piers remain outside every swept route. Airfields, roads and piers retain named editable semantic groups; cumulus lobes use a bounded Blender remesh modifier; lunar craters and Martian valleys are integrated into the body mesh. A disposable export copy combines editable components into compact semantic-part meshes. Local actor, mechanism and inspection pivots are retained; the website preserves its R3F motion controller.
    3. Official Blender glTF 2.0 exporter with verified EXT_meshopt_compression; source assets/blender/s1.blend → apps/web/public/assets/blender/v1/s1/Mars.glb. Blender Z-up coordinates return to glTF Y-up.
    Open ↗
  71. 71
    Artwork and media

    S1 — Moon Blender miniature

    Janus Observatory · S1

    A modified copy is stored on this site
    Original procedural artwork by Janus Observatory, created with AI-assisted code. Fictional and interpretive visualization.

    Where it came from
    From
    Janus Observatory original procedural artwork
    Downloaded
    2026-09-11
    1. Original geometry exchange from assets/blender/seeds/s1.json (sha256:da4aa6f1f3f2ceab2e4ddb4c2d5bf3a811989ea2a77e50545d23cfa781fd1b8e) into an editable Blender 5.2.1 LTS source scene, with native scenario-specific constructed details and materials.
    2. Waterways reserve full hull turning envelopes; shore-facing piers remain outside every swept route. Airfields, roads and piers retain named editable semantic groups; cumulus lobes use a bounded Blender remesh modifier; lunar craters and Martian valleys are integrated into the body mesh. A disposable export copy combines editable components into compact semantic-part meshes. Local actor, mechanism and inspection pivots are retained; the website preserves its R3F motion controller.
    3. Official Blender glTF 2.0 exporter with verified EXT_meshopt_compression; source assets/blender/s1.blend → apps/web/public/assets/blender/v1/s1/Moon.glb. Blender Z-up coordinates return to glTF Y-up.
    Open ↗
  72. 72
    Artwork and media

    S1 — outer Blender miniature

    Janus Observatory · S1

    A modified copy is stored on this site
    Original procedural artwork by Janus Observatory, created with AI-assisted code. Fictional and interpretive visualization.

    Where it came from
    From
    Janus Observatory original procedural artwork
    Downloaded
    2026-09-11
    1. Original geometry exchange from assets/blender/seeds/s1.json (sha256:da4aa6f1f3f2ceab2e4ddb4c2d5bf3a811989ea2a77e50545d23cfa781fd1b8e) into an editable Blender 5.2.1 LTS source scene, with native scenario-specific constructed details and materials.
    2. Waterways reserve full hull turning envelopes; shore-facing piers remain outside every swept route. Airfields, roads and piers retain named editable semantic groups; cumulus lobes use a bounded Blender remesh modifier; lunar craters and Martian valleys are integrated into the body mesh. A disposable export copy combines editable components into compact semantic-part meshes. Local actor, mechanism and inspection pivots are retained; the website preserves its R3F motion controller.
    3. Official Blender glTF 2.0 exporter with verified EXT_meshopt_compression; source assets/blender/s1.blend → apps/web/public/assets/blender/v1/s1/outer.glb. Blender Z-up coordinates return to glTF Y-up.
    Open ↗
  73. 73
    Artwork and media

    S1 — Venus Blender miniature

    Janus Observatory · S1

    A modified copy is stored on this site
    Original procedural artwork by Janus Observatory, created with AI-assisted code. Fictional and interpretive visualization.

    Where it came from
    From
    Janus Observatory original procedural artwork
    Downloaded
    2026-09-11
    1. Original geometry exchange from assets/blender/seeds/s1.json (sha256:da4aa6f1f3f2ceab2e4ddb4c2d5bf3a811989ea2a77e50545d23cfa781fd1b8e) into an editable Blender 5.2.1 LTS source scene, with native scenario-specific constructed details and materials.
    2. Waterways reserve full hull turning envelopes; shore-facing piers remain outside every swept route. Airfields, roads and piers retain named editable semantic groups; cumulus lobes use a bounded Blender remesh modifier; lunar craters and Martian valleys are integrated into the body mesh. A disposable export copy combines editable components into compact semantic-part meshes. Local actor, mechanism and inspection pivots are retained; the website preserves its R3F motion controller.
    3. Official Blender glTF 2.0 exporter with verified EXT_meshopt_compression; source assets/blender/s1.blend → apps/web/public/assets/blender/v1/s1/Venus.glb. Blender Z-up coordinates return to glTF Y-up.
    Open ↗
  74. 74
    Artwork and media

    S2 — asteroids Blender miniature

    Janus Observatory · S2

    A modified copy is stored on this site
    Original procedural artwork by Janus Observatory, created with AI-assisted code. Fictional and interpretive visualization.

    Where it came from
    From
    Janus Observatory original procedural artwork
    Downloaded
    2026-09-11
    1. Original geometry exchange from assets/blender/seeds/s2.json (sha256:a22cfc9536ac3ff8422dcded0a721416287f8e77061a3933c277f30e9b5726ea) into an editable Blender 5.2.1 LTS source scene, with native scenario-specific constructed details and materials.
    2. Waterways reserve full hull turning envelopes; shore-facing piers remain outside every swept route. Airfields, roads and piers retain named editable semantic groups; cumulus lobes use a bounded Blender remesh modifier; lunar craters and Martian valleys are integrated into the body mesh. A disposable export copy combines editable components into compact semantic-part meshes. Local actor, mechanism and inspection pivots are retained; the website preserves its R3F motion controller.
    3. Official Blender glTF 2.0 exporter with verified EXT_meshopt_compression; source assets/blender/s2.blend → apps/web/public/assets/blender/v1/s2/asteroids.glb. Blender Z-up coordinates return to glTF Y-up.
    Open ↗
  75. 75
    Artwork and media

    S2 — earth-mobile Blender miniature

    Janus Observatory · S2

    A modified copy is stored on this site
    Original procedural artwork by Janus Observatory, created with AI-assisted code. Fictional and interpretive visualization.

    Where it came from
    From
    Janus Observatory original procedural artwork
    Downloaded
    2026-09-11
    1. Original geometry exchange from assets/blender/seeds/s2.json (sha256:a22cfc9536ac3ff8422dcded0a721416287f8e77061a3933c277f30e9b5726ea) into an editable Blender 5.2.1 LTS source scene, with native scenario-specific constructed details and materials.
    2. Waterways reserve full hull turning envelopes; shore-facing piers remain outside every swept route. Airfields, roads and piers retain named editable semantic groups; cumulus lobes use a bounded Blender remesh modifier; lunar craters and Martian valleys are integrated into the body mesh. A disposable export copy combines editable components into compact semantic-part meshes. Local actor, mechanism and inspection pivots are retained; the website preserves its R3F motion controller.
    3. Official Blender glTF 2.0 exporter with verified EXT_meshopt_compression; source assets/blender/s2.blend → apps/web/public/assets/blender/v1/s2/earth-mobile.glb. Blender Z-up coordinates return to glTF Y-up.
    Open ↗
  76. 76
    Artwork and media

    S2 — earth Blender miniature

    Janus Observatory · S2

    A modified copy is stored on this site
    Original procedural artwork by Janus Observatory, created with AI-assisted code. Fictional and interpretive visualization.

    Where it came from
    From
    Janus Observatory original procedural artwork
    Downloaded
    2026-09-11
    1. Original geometry exchange from assets/blender/seeds/s2.json (sha256:a22cfc9536ac3ff8422dcded0a721416287f8e77061a3933c277f30e9b5726ea) into an editable Blender 5.2.1 LTS source scene, with native scenario-specific constructed details and materials.
    2. Waterways reserve full hull turning envelopes; shore-facing piers remain outside every swept route. Airfields, roads and piers retain named editable semantic groups; cumulus lobes use a bounded Blender remesh modifier; lunar craters and Martian valleys are integrated into the body mesh. A disposable export copy combines editable components into compact semantic-part meshes. Local actor, mechanism and inspection pivots are retained; the website preserves its R3F motion controller.
    3. Official Blender glTF 2.0 exporter with verified EXT_meshopt_compression; source assets/blender/s2.blend → apps/web/public/assets/blender/v1/s2/earth.glb. Blender Z-up coordinates return to glTF Y-up.
    Open ↗
  77. 77
    Artwork and media

    S2 — Mars Blender miniature

    Janus Observatory · S2

    A modified copy is stored on this site
    Original procedural artwork by Janus Observatory, created with AI-assisted code. Fictional and interpretive visualization.

    Where it came from
    From
    Janus Observatory original procedural artwork
    Downloaded
    2026-09-11
    1. Original geometry exchange from assets/blender/seeds/s2.json (sha256:a22cfc9536ac3ff8422dcded0a721416287f8e77061a3933c277f30e9b5726ea) into an editable Blender 5.2.1 LTS source scene, with native scenario-specific constructed details and materials.
    2. Waterways reserve full hull turning envelopes; shore-facing piers remain outside every swept route. Airfields, roads and piers retain named editable semantic groups; cumulus lobes use a bounded Blender remesh modifier; lunar craters and Martian valleys are integrated into the body mesh. A disposable export copy combines editable components into compact semantic-part meshes. Local actor, mechanism and inspection pivots are retained; the website preserves its R3F motion controller.
    3. Official Blender glTF 2.0 exporter with verified EXT_meshopt_compression; source assets/blender/s2.blend → apps/web/public/assets/blender/v1/s2/Mars.glb. Blender Z-up coordinates return to glTF Y-up.
    Open ↗
  78. 78
    Artwork and media

    S2 — Moon Blender miniature

    Janus Observatory · S2

    A modified copy is stored on this site
    Original procedural artwork by Janus Observatory, created with AI-assisted code. Fictional and interpretive visualization.

    Where it came from
    From
    Janus Observatory original procedural artwork
    Downloaded
    2026-09-11
    1. Original geometry exchange from assets/blender/seeds/s2.json (sha256:a22cfc9536ac3ff8422dcded0a721416287f8e77061a3933c277f30e9b5726ea) into an editable Blender 5.2.1 LTS source scene, with native scenario-specific constructed details and materials.
    2. Waterways reserve full hull turning envelopes; shore-facing piers remain outside every swept route. Airfields, roads and piers retain named editable semantic groups; cumulus lobes use a bounded Blender remesh modifier; lunar craters and Martian valleys are integrated into the body mesh. A disposable export copy combines editable components into compact semantic-part meshes. Local actor, mechanism and inspection pivots are retained; the website preserves its R3F motion controller.
    3. Official Blender glTF 2.0 exporter with verified EXT_meshopt_compression; source assets/blender/s2.blend → apps/web/public/assets/blender/v1/s2/Moon.glb. Blender Z-up coordinates return to glTF Y-up.
    Open ↗
  79. 79
    Artwork and media

    S3 — asteroids Blender miniature

    Janus Observatory · S3

    A modified copy is stored on this site
    Original procedural artwork by Janus Observatory, created with AI-assisted code. Fictional and interpretive visualization.

    Where it came from
    From
    Janus Observatory original procedural artwork
    Downloaded
    2026-09-11
    1. Original geometry exchange from assets/blender/seeds/s3.json (sha256:81b3352d3d0facadb9f09200083a98f383a10c63429ab1060cda163ae8a9de3e) into an editable Blender 5.2.1 LTS source scene, with native scenario-specific constructed details and materials.
    2. Waterways reserve full hull turning envelopes; shore-facing piers remain outside every swept route. Airfields, roads and piers retain named editable semantic groups; cumulus lobes use a bounded Blender remesh modifier; lunar craters and Martian valleys are integrated into the body mesh. A disposable export copy combines editable components into compact semantic-part meshes. Local actor, mechanism and inspection pivots are retained; the website preserves its R3F motion controller.
    3. Official Blender glTF 2.0 exporter with verified EXT_meshopt_compression; source assets/blender/s3.blend → apps/web/public/assets/blender/v1/s3/asteroids.glb. Blender Z-up coordinates return to glTF Y-up.
    Open ↗
  80. 80
    Artwork and media

    S3 — earth-mobile Blender miniature

    Janus Observatory · S3

    A modified copy is stored on this site
    Original procedural artwork by Janus Observatory, created with AI-assisted code. Fictional and interpretive visualization.

    Where it came from
    From
    Janus Observatory original procedural artwork
    Downloaded
    2026-09-11
    1. Original geometry exchange from assets/blender/seeds/s3.json (sha256:81b3352d3d0facadb9f09200083a98f383a10c63429ab1060cda163ae8a9de3e) into an editable Blender 5.2.1 LTS source scene, with native scenario-specific constructed details and materials.
    2. Waterways reserve full hull turning envelopes; shore-facing piers remain outside every swept route. Airfields, roads and piers retain named editable semantic groups; cumulus lobes use a bounded Blender remesh modifier; lunar craters and Martian valleys are integrated into the body mesh. A disposable export copy combines editable components into compact semantic-part meshes. Local actor, mechanism and inspection pivots are retained; the website preserves its R3F motion controller.
    3. Official Blender glTF 2.0 exporter with verified EXT_meshopt_compression; source assets/blender/s3.blend → apps/web/public/assets/blender/v1/s3/earth-mobile.glb. Blender Z-up coordinates return to glTF Y-up.
    Open ↗
  81. 81
    Artwork and media

    S3 — earth Blender miniature

    Janus Observatory · S3

    A modified copy is stored on this site
    Original procedural artwork by Janus Observatory, created with AI-assisted code. Fictional and interpretive visualization.

    Where it came from
    From
    Janus Observatory original procedural artwork
    Downloaded
    2026-09-11
    1. Original geometry exchange from assets/blender/seeds/s3.json (sha256:81b3352d3d0facadb9f09200083a98f383a10c63429ab1060cda163ae8a9de3e) into an editable Blender 5.2.1 LTS source scene, with native scenario-specific constructed details and materials.
    2. Waterways reserve full hull turning envelopes; shore-facing piers remain outside every swept route. Airfields, roads and piers retain named editable semantic groups; cumulus lobes use a bounded Blender remesh modifier; lunar craters and Martian valleys are integrated into the body mesh. A disposable export copy combines editable components into compact semantic-part meshes. Local actor, mechanism and inspection pivots are retained; the website preserves its R3F motion controller.
    3. Official Blender glTF 2.0 exporter with verified EXT_meshopt_compression; source assets/blender/s3.blend → apps/web/public/assets/blender/v1/s3/earth.glb. Blender Z-up coordinates return to glTF Y-up.
    Open ↗
  82. 82
    Artwork and media

    S3 — Mars Blender miniature

    Janus Observatory · S3

    A modified copy is stored on this site
    Original procedural artwork by Janus Observatory, created with AI-assisted code. Fictional and interpretive visualization.

    Where it came from
    From
    Janus Observatory original procedural artwork
    Downloaded
    2026-09-11
    1. Original geometry exchange from assets/blender/seeds/s3.json (sha256:81b3352d3d0facadb9f09200083a98f383a10c63429ab1060cda163ae8a9de3e) into an editable Blender 5.2.1 LTS source scene, with native scenario-specific constructed details and materials.
    2. Waterways reserve full hull turning envelopes; shore-facing piers remain outside every swept route. Airfields, roads and piers retain named editable semantic groups; cumulus lobes use a bounded Blender remesh modifier; lunar craters and Martian valleys are integrated into the body mesh. A disposable export copy combines editable components into compact semantic-part meshes. Local actor, mechanism and inspection pivots are retained; the website preserves its R3F motion controller.
    3. Official Blender glTF 2.0 exporter with verified EXT_meshopt_compression; source assets/blender/s3.blend → apps/web/public/assets/blender/v1/s3/Mars.glb. Blender Z-up coordinates return to glTF Y-up.
    Open ↗
  83. 83
    Artwork and media

    S3 — Moon Blender miniature

    Janus Observatory · S3

    A modified copy is stored on this site
    Original procedural artwork by Janus Observatory, created with AI-assisted code. Fictional and interpretive visualization.

    Where it came from
    From
    Janus Observatory original procedural artwork
    Downloaded
    2026-09-11
    1. Original geometry exchange from assets/blender/seeds/s3.json (sha256:81b3352d3d0facadb9f09200083a98f383a10c63429ab1060cda163ae8a9de3e) into an editable Blender 5.2.1 LTS source scene, with native scenario-specific constructed details and materials.
    2. Waterways reserve full hull turning envelopes; shore-facing piers remain outside every swept route. Airfields, roads and piers retain named editable semantic groups; cumulus lobes use a bounded Blender remesh modifier; lunar craters and Martian valleys are integrated into the body mesh. A disposable export copy combines editable components into compact semantic-part meshes. Local actor, mechanism and inspection pivots are retained; the website preserves its R3F motion controller.
    3. Official Blender glTF 2.0 exporter with verified EXT_meshopt_compression; source assets/blender/s3.blend → apps/web/public/assets/blender/v1/s3/Moon.glb. Blender Z-up coordinates return to glTF Y-up.
    Open ↗
  84. 84
    Artwork and media

    S3 — outer Blender miniature

    Janus Observatory · S3

    A modified copy is stored on this site
    Original procedural artwork by Janus Observatory, created with AI-assisted code. Fictional and interpretive visualization.

    Where it came from
    From
    Janus Observatory original procedural artwork
    Downloaded
    2026-09-11
    1. Original geometry exchange from assets/blender/seeds/s3.json (sha256:81b3352d3d0facadb9f09200083a98f383a10c63429ab1060cda163ae8a9de3e) into an editable Blender 5.2.1 LTS source scene, with native scenario-specific constructed details and materials.
    2. Waterways reserve full hull turning envelopes; shore-facing piers remain outside every swept route. Airfields, roads and piers retain named editable semantic groups; cumulus lobes use a bounded Blender remesh modifier; lunar craters and Martian valleys are integrated into the body mesh. A disposable export copy combines editable components into compact semantic-part meshes. Local actor, mechanism and inspection pivots are retained; the website preserves its R3F motion controller.
    3. Official Blender glTF 2.0 exporter with verified EXT_meshopt_compression; source assets/blender/s3.blend → apps/web/public/assets/blender/v1/s3/outer.glb. Blender Z-up coordinates return to glTF Y-up.
    Open ↗
  85. 85
    Artwork and media

    S4 — earth-mobile Blender miniature

    Janus Observatory · S4

    A modified copy is stored on this site
    Original procedural artwork by Janus Observatory, created with AI-assisted code. Fictional and interpretive visualization.

    Where it came from
    From
    Janus Observatory original procedural artwork
    Downloaded
    2026-09-11
    1. Original geometry exchange from assets/blender/seeds/s4.json (sha256:a82d08f03364814fd48283a9a3e4033fd61e52e4c39dfa32ee26a38046637d91) into an editable Blender 5.2.1 LTS source scene, with native scenario-specific constructed details and materials.
    2. Waterways reserve full hull turning envelopes; shore-facing piers remain outside every swept route. Airfields, roads and piers retain named editable semantic groups; cumulus lobes use a bounded Blender remesh modifier; lunar craters and Martian valleys are integrated into the body mesh. A disposable export copy combines editable components into compact semantic-part meshes. Local actor, mechanism and inspection pivots are retained; the website preserves its R3F motion controller.
    3. Official Blender glTF 2.0 exporter with verified EXT_meshopt_compression; source assets/blender/s4.blend → apps/web/public/assets/blender/v1/s4/earth-mobile.glb. Blender Z-up coordinates return to glTF Y-up.
    Open ↗
  86. 86
    Artwork and media

    S4 — earth Blender miniature

    Janus Observatory · S4

    A modified copy is stored on this site
    Original procedural artwork by Janus Observatory, created with AI-assisted code. Fictional and interpretive visualization.

    Where it came from
    From
    Janus Observatory original procedural artwork
    Downloaded
    2026-09-11
    1. Original geometry exchange from assets/blender/seeds/s4.json (sha256:a82d08f03364814fd48283a9a3e4033fd61e52e4c39dfa32ee26a38046637d91) into an editable Blender 5.2.1 LTS source scene, with native scenario-specific constructed details and materials.
    2. Waterways reserve full hull turning envelopes; shore-facing piers remain outside every swept route. Airfields, roads and piers retain named editable semantic groups; cumulus lobes use a bounded Blender remesh modifier; lunar craters and Martian valleys are integrated into the body mesh. A disposable export copy combines editable components into compact semantic-part meshes. Local actor, mechanism and inspection pivots are retained; the website preserves its R3F motion controller.
    3. Official Blender glTF 2.0 exporter with verified EXT_meshopt_compression; source assets/blender/s4.blend → apps/web/public/assets/blender/v1/s4/earth.glb. Blender Z-up coordinates return to glTF Y-up.
    Open ↗
  87. 87
    Artwork and media

    S5 — asteroids Blender miniature

    Janus Observatory · S5

    A modified copy is stored on this site
    Original procedural artwork by Janus Observatory, created with AI-assisted code. Fictional and interpretive visualization.

    Where it came from
    From
    Janus Observatory original procedural artwork
    Downloaded
    2026-09-11
    1. Original geometry exchange from assets/blender/seeds/s5.json (sha256:18763c7ae8d7c4b88906e46515263af403b3e877380800bc7453fe7904791a5e) into an editable Blender 5.2.1 LTS source scene, with native scenario-specific constructed details and materials.
    2. Waterways reserve full hull turning envelopes; shore-facing piers remain outside every swept route. Airfields, roads and piers retain named editable semantic groups; cumulus lobes use a bounded Blender remesh modifier; lunar craters and Martian valleys are integrated into the body mesh. A disposable export copy combines editable components into compact semantic-part meshes. Local actor, mechanism and inspection pivots are retained; the website preserves its R3F motion controller.
    3. Official Blender glTF 2.0 exporter with verified EXT_meshopt_compression; source assets/blender/s5.blend → apps/web/public/assets/blender/v1/s5/asteroids.glb. Blender Z-up coordinates return to glTF Y-up.
    Open ↗
  88. 88
    Artwork and media

    S5 — earth-mobile Blender miniature

    Janus Observatory · S5

    A modified copy is stored on this site
    Original procedural artwork by Janus Observatory, created with AI-assisted code. Fictional and interpretive visualization.

    Where it came from
    From
    Janus Observatory original procedural artwork
    Downloaded
    2026-09-11
    1. Original geometry exchange from assets/blender/seeds/s5.json (sha256:18763c7ae8d7c4b88906e46515263af403b3e877380800bc7453fe7904791a5e) into an editable Blender 5.2.1 LTS source scene, with native scenario-specific constructed details and materials.
    2. Waterways reserve full hull turning envelopes; shore-facing piers remain outside every swept route. Airfields, roads and piers retain named editable semantic groups; cumulus lobes use a bounded Blender remesh modifier; lunar craters and Martian valleys are integrated into the body mesh. A disposable export copy combines editable components into compact semantic-part meshes. Local actor, mechanism and inspection pivots are retained; the website preserves its R3F motion controller.
    3. Official Blender glTF 2.0 exporter with verified EXT_meshopt_compression; source assets/blender/s5.blend → apps/web/public/assets/blender/v1/s5/earth-mobile.glb. Blender Z-up coordinates return to glTF Y-up.
    Open ↗
  89. 89
    Artwork and media

    S5 — earth Blender miniature

    Janus Observatory · S5

    A modified copy is stored on this site
    Original procedural artwork by Janus Observatory, created with AI-assisted code. Fictional and interpretive visualization.

    Where it came from
    From
    Janus Observatory original procedural artwork
    Downloaded
    2026-09-11
    1. Original geometry exchange from assets/blender/seeds/s5.json (sha256:18763c7ae8d7c4b88906e46515263af403b3e877380800bc7453fe7904791a5e) into an editable Blender 5.2.1 LTS source scene, with native scenario-specific constructed details and materials.
    2. Waterways reserve full hull turning envelopes; shore-facing piers remain outside every swept route. Airfields, roads and piers retain named editable semantic groups; cumulus lobes use a bounded Blender remesh modifier; lunar craters and Martian valleys are integrated into the body mesh. A disposable export copy combines editable components into compact semantic-part meshes. Local actor, mechanism and inspection pivots are retained; the website preserves its R3F motion controller.
    3. Official Blender glTF 2.0 exporter with verified EXT_meshopt_compression; source assets/blender/s5.blend → apps/web/public/assets/blender/v1/s5/earth.glb. Blender Z-up coordinates return to glTF Y-up.
    Open ↗
  90. 90
    Artwork and media

    S5 — kuiper Blender miniature

    Janus Observatory · S5

    A modified copy is stored on this site
    Original procedural artwork by Janus Observatory, created with AI-assisted code. Fictional and interpretive visualization.

    Where it came from
    From
    Janus Observatory original procedural artwork
    Downloaded
    2026-09-11
    1. Original geometry exchange from assets/blender/seeds/s5.json (sha256:18763c7ae8d7c4b88906e46515263af403b3e877380800bc7453fe7904791a5e) into an editable Blender 5.2.1 LTS source scene, with native scenario-specific constructed details and materials.
    2. Waterways reserve full hull turning envelopes; shore-facing piers remain outside every swept route. Airfields, roads and piers retain named editable semantic groups; cumulus lobes use a bounded Blender remesh modifier; lunar craters and Martian valleys are integrated into the body mesh. A disposable export copy combines editable components into compact semantic-part meshes. Local actor, mechanism and inspection pivots are retained; the website preserves its R3F motion controller.
    3. Official Blender glTF 2.0 exporter with verified EXT_meshopt_compression; source assets/blender/s5.blend → apps/web/public/assets/blender/v1/s5/kuiper.glb. Blender Z-up coordinates return to glTF Y-up.
    Open ↗
  91. 91
    Artwork and media

    S5 — Mars Blender miniature

    Janus Observatory · S5

    A modified copy is stored on this site
    Original procedural artwork by Janus Observatory, created with AI-assisted code. Fictional and interpretive visualization.

    Where it came from
    From
    Janus Observatory original procedural artwork
    Downloaded
    2026-09-11
    1. Original geometry exchange from assets/blender/seeds/s5.json (sha256:18763c7ae8d7c4b88906e46515263af403b3e877380800bc7453fe7904791a5e) into an editable Blender 5.2.1 LTS source scene, with native scenario-specific constructed details and materials.
    2. Waterways reserve full hull turning envelopes; shore-facing piers remain outside every swept route. Airfields, roads and piers retain named editable semantic groups; cumulus lobes use a bounded Blender remesh modifier; lunar craters and Martian valleys are integrated into the body mesh. A disposable export copy combines editable components into compact semantic-part meshes. Local actor, mechanism and inspection pivots are retained; the website preserves its R3F motion controller.
    3. Official Blender glTF 2.0 exporter with verified EXT_meshopt_compression; source assets/blender/s5.blend → apps/web/public/assets/blender/v1/s5/Mars.glb. Blender Z-up coordinates return to glTF Y-up.
    Open ↗
  92. 92
    Artwork and media

    S5 — Moon Blender miniature

    Janus Observatory · S5

    A modified copy is stored on this site
    Original procedural artwork by Janus Observatory, created with AI-assisted code. Fictional and interpretive visualization.

    Where it came from
    From
    Janus Observatory original procedural artwork
    Downloaded
    2026-09-11
    1. Original geometry exchange from assets/blender/seeds/s5.json (sha256:18763c7ae8d7c4b88906e46515263af403b3e877380800bc7453fe7904791a5e) into an editable Blender 5.2.1 LTS source scene, with native scenario-specific constructed details and materials.
    2. Waterways reserve full hull turning envelopes; shore-facing piers remain outside every swept route. Airfields, roads and piers retain named editable semantic groups; cumulus lobes use a bounded Blender remesh modifier; lunar craters and Martian valleys are integrated into the body mesh. A disposable export copy combines editable components into compact semantic-part meshes. Local actor, mechanism and inspection pivots are retained; the website preserves its R3F motion controller.
    3. Official Blender glTF 2.0 exporter with verified EXT_meshopt_compression; source assets/blender/s5.blend → apps/web/public/assets/blender/v1/s5/Moon.glb. Blender Z-up coordinates return to glTF Y-up.
    Open ↗
  93. 93
    Artwork and media

    S5 — outer Blender miniature

    Janus Observatory · S5

    A modified copy is stored on this site
    Original procedural artwork by Janus Observatory, created with AI-assisted code. Fictional and interpretive visualization.

    Where it came from
    From
    Janus Observatory original procedural artwork
    Downloaded
    2026-09-11
    1. Original geometry exchange from assets/blender/seeds/s5.json (sha256:18763c7ae8d7c4b88906e46515263af403b3e877380800bc7453fe7904791a5e) into an editable Blender 5.2.1 LTS source scene, with native scenario-specific constructed details and materials.
    2. Waterways reserve full hull turning envelopes; shore-facing piers remain outside every swept route. Airfields, roads and piers retain named editable semantic groups; cumulus lobes use a bounded Blender remesh modifier; lunar craters and Martian valleys are integrated into the body mesh. A disposable export copy combines editable components into compact semantic-part meshes. Local actor, mechanism and inspection pivots are retained; the website preserves its R3F motion controller.
    3. Official Blender glTF 2.0 exporter with verified EXT_meshopt_compression; source assets/blender/s5.blend → apps/web/public/assets/blender/v1/s5/outer.glb. Blender Z-up coordinates return to glTF Y-up.
    Open ↗
  94. 94
    Artwork and media

    S5 — Venus Blender miniature

    Janus Observatory · S5

    A modified copy is stored on this site
    Original procedural artwork by Janus Observatory, created with AI-assisted code. Fictional and interpretive visualization.

    Where it came from
    From
    Janus Observatory original procedural artwork
    Downloaded
    2026-09-11
    1. Original geometry exchange from assets/blender/seeds/s5.json (sha256:18763c7ae8d7c4b88906e46515263af403b3e877380800bc7453fe7904791a5e) into an editable Blender 5.2.1 LTS source scene, with native scenario-specific constructed details and materials.
    2. Waterways reserve full hull turning envelopes; shore-facing piers remain outside every swept route. Airfields, roads and piers retain named editable semantic groups; cumulus lobes use a bounded Blender remesh modifier; lunar craters and Martian valleys are integrated into the body mesh. A disposable export copy combines editable components into compact semantic-part meshes. Local actor, mechanism and inspection pivots are retained; the website preserves its R3F motion controller.
    3. Official Blender glTF 2.0 exporter with verified EXT_meshopt_compression; source assets/blender/s5.blend → apps/web/public/assets/blender/v1/s5/Venus.glb. Blender Z-up coordinates return to glTF Y-up.
    Open ↗
  95. 95
    Artwork and media

    S6 — asteroids Blender miniature

    Janus Observatory · S6

    A modified copy is stored on this site
    Original procedural artwork by Janus Observatory, created with AI-assisted code. Fictional and interpretive visualization.

    Where it came from
    From
    Janus Observatory original procedural artwork
    Downloaded
    2026-09-11
    1. Original geometry exchange from assets/blender/seeds/s6.json (sha256:0e43abc576d30523e22e3378a064c6e35a76a94917a2a31b56a1a82ad6f70e26) into an editable Blender 5.2.1 LTS source scene, with native scenario-specific constructed details and materials.
    2. Waterways reserve full hull turning envelopes; shore-facing piers remain outside every swept route. Airfields, roads and piers retain named editable semantic groups; cumulus lobes use a bounded Blender remesh modifier; lunar craters and Martian valleys are integrated into the body mesh. A disposable export copy combines editable components into compact semantic-part meshes. Local actor, mechanism and inspection pivots are retained; the website preserves its R3F motion controller.
    3. Official Blender glTF 2.0 exporter with verified EXT_meshopt_compression; source assets/blender/s6.blend → apps/web/public/assets/blender/v1/s6/asteroids.glb. Blender Z-up coordinates return to glTF Y-up.
    Open ↗
  96. 96
    Artwork and media

    S6 — earth-mobile Blender miniature

    Janus Observatory · S6

    A modified copy is stored on this site
    Original procedural artwork by Janus Observatory, created with AI-assisted code. Fictional and interpretive visualization.

    Where it came from
    From
    Janus Observatory original procedural artwork
    Downloaded
    2026-09-11
    1. Original geometry exchange from assets/blender/seeds/s6.json (sha256:0e43abc576d30523e22e3378a064c6e35a76a94917a2a31b56a1a82ad6f70e26) into an editable Blender 5.2.1 LTS source scene, with native scenario-specific constructed details and materials.
    2. Waterways reserve full hull turning envelopes; shore-facing piers remain outside every swept route. Airfields, roads and piers retain named editable semantic groups; cumulus lobes use a bounded Blender remesh modifier; lunar craters and Martian valleys are integrated into the body mesh. A disposable export copy combines editable components into compact semantic-part meshes. Local actor, mechanism and inspection pivots are retained; the website preserves its R3F motion controller.
    3. Official Blender glTF 2.0 exporter with verified EXT_meshopt_compression; source assets/blender/s6.blend → apps/web/public/assets/blender/v1/s6/earth-mobile.glb. Blender Z-up coordinates return to glTF Y-up.
    Open ↗
  97. 97
    Artwork and media

    S6 — earth Blender miniature

    Janus Observatory · S6

    A modified copy is stored on this site
    Original procedural artwork by Janus Observatory, created with AI-assisted code. Fictional and interpretive visualization.

    Where it came from
    From
    Janus Observatory original procedural artwork
    Downloaded
    2026-09-11
    1. Original geometry exchange from assets/blender/seeds/s6.json (sha256:0e43abc576d30523e22e3378a064c6e35a76a94917a2a31b56a1a82ad6f70e26) into an editable Blender 5.2.1 LTS source scene, with native scenario-specific constructed details and materials.
    2. Waterways reserve full hull turning envelopes; shore-facing piers remain outside every swept route. Airfields, roads and piers retain named editable semantic groups; cumulus lobes use a bounded Blender remesh modifier; lunar craters and Martian valleys are integrated into the body mesh. A disposable export copy combines editable components into compact semantic-part meshes. Local actor, mechanism and inspection pivots are retained; the website preserves its R3F motion controller.
    3. Official Blender glTF 2.0 exporter with verified EXT_meshopt_compression; source assets/blender/s6.blend → apps/web/public/assets/blender/v1/s6/earth.glb. Blender Z-up coordinates return to glTF Y-up.
    Open ↗
  98. 98
    Artwork and media

    S6 — kuiper Blender miniature

    Janus Observatory · S6

    A modified copy is stored on this site
    Original procedural artwork by Janus Observatory, created with AI-assisted code. Fictional and interpretive visualization.

    Where it came from
    From
    Janus Observatory original procedural artwork
    Downloaded
    2026-09-11
    1. Original geometry exchange from assets/blender/seeds/s6.json (sha256:0e43abc576d30523e22e3378a064c6e35a76a94917a2a31b56a1a82ad6f70e26) into an editable Blender 5.2.1 LTS source scene, with native scenario-specific constructed details and materials.
    2. Waterways reserve full hull turning envelopes; shore-facing piers remain outside every swept route. Airfields, roads and piers retain named editable semantic groups; cumulus lobes use a bounded Blender remesh modifier; lunar craters and Martian valleys are integrated into the body mesh. A disposable export copy combines editable components into compact semantic-part meshes. Local actor, mechanism and inspection pivots are retained; the website preserves its R3F motion controller.
    3. Official Blender glTF 2.0 exporter with verified EXT_meshopt_compression; source assets/blender/s6.blend → apps/web/public/assets/blender/v1/s6/kuiper.glb. Blender Z-up coordinates return to glTF Y-up.
    Open ↗
  99. 99
    Artwork and media

    S6 — Mars Blender miniature

    Janus Observatory · S6

    A modified copy is stored on this site
    Original procedural artwork by Janus Observatory, created with AI-assisted code. Fictional and interpretive visualization.

    Where it came from
    From
    Janus Observatory original procedural artwork
    Downloaded
    2026-09-11
    1. Original geometry exchange from assets/blender/seeds/s6.json (sha256:0e43abc576d30523e22e3378a064c6e35a76a94917a2a31b56a1a82ad6f70e26) into an editable Blender 5.2.1 LTS source scene, with native scenario-specific constructed details and materials.
    2. Waterways reserve full hull turning envelopes; shore-facing piers remain outside every swept route. Airfields, roads and piers retain named editable semantic groups; cumulus lobes use a bounded Blender remesh modifier; lunar craters and Martian valleys are integrated into the body mesh. A disposable export copy combines editable components into compact semantic-part meshes. Local actor, mechanism and inspection pivots are retained; the website preserves its R3F motion controller.
    3. Official Blender glTF 2.0 exporter with verified EXT_meshopt_compression; source assets/blender/s6.blend → apps/web/public/assets/blender/v1/s6/Mars.glb. Blender Z-up coordinates return to glTF Y-up.
    Open ↗
  100. 100
    Artwork and media

    S6 — Moon Blender miniature

    Janus Observatory · S6

    A modified copy is stored on this site
    Original procedural artwork by Janus Observatory, created with AI-assisted code. Fictional and interpretive visualization.

    Where it came from
    From
    Janus Observatory original procedural artwork
    Downloaded
    2026-09-11
    1. Original geometry exchange from assets/blender/seeds/s6.json (sha256:0e43abc576d30523e22e3378a064c6e35a76a94917a2a31b56a1a82ad6f70e26) into an editable Blender 5.2.1 LTS source scene, with native scenario-specific constructed details and materials.
    2. Waterways reserve full hull turning envelopes; shore-facing piers remain outside every swept route. Airfields, roads and piers retain named editable semantic groups; cumulus lobes use a bounded Blender remesh modifier; lunar craters and Martian valleys are integrated into the body mesh. A disposable export copy combines editable components into compact semantic-part meshes. Local actor, mechanism and inspection pivots are retained; the website preserves its R3F motion controller.
    3. Official Blender glTF 2.0 exporter with verified EXT_meshopt_compression; source assets/blender/s6.blend → apps/web/public/assets/blender/v1/s6/Moon.glb. Blender Z-up coordinates return to glTF Y-up.
    Open ↗
  101. 101
    Artwork and media

    S6 — Venus Blender miniature

    Janus Observatory · S6

    A modified copy is stored on this site
    Original procedural artwork by Janus Observatory, created with AI-assisted code. Fictional and interpretive visualization.

    Where it came from
    From
    Janus Observatory original procedural artwork
    Downloaded
    2026-09-11
    1. Original geometry exchange from assets/blender/seeds/s6.json (sha256:0e43abc576d30523e22e3378a064c6e35a76a94917a2a31b56a1a82ad6f70e26) into an editable Blender 5.2.1 LTS source scene, with native scenario-specific constructed details and materials.
    2. Waterways reserve full hull turning envelopes; shore-facing piers remain outside every swept route. Airfields, roads and piers retain named editable semantic groups; cumulus lobes use a bounded Blender remesh modifier; lunar craters and Martian valleys are integrated into the body mesh. A disposable export copy combines editable components into compact semantic-part meshes. Local actor, mechanism and inspection pivots are retained; the website preserves its R3F motion controller.
    3. Official Blender glTF 2.0 exporter with verified EXT_meshopt_compression; source assets/blender/s6.blend → apps/web/public/assets/blender/v1/s6/Venus.glb. Blender Z-up coordinates return to glTF Y-up.
    Open ↗
  102. 102
    Artwork and media

    S7 — earth-mobile Blender miniature

    Janus Observatory · S7

    A modified copy is stored on this site
    Original procedural artwork by Janus Observatory, created with AI-assisted code. Fictional and interpretive visualization.

    Where it came from
    From
    Janus Observatory original procedural artwork
    Downloaded
    2026-09-11
    1. Original geometry exchange from assets/blender/seeds/s7.json (sha256:5d9ff3ae2bad44c761eae79caa5b646756a40dbd0dba28c5100cacec9d72b756) into an editable Blender 5.2.1 LTS source scene, with native scenario-specific constructed details and materials.
    2. Waterways reserve full hull turning envelopes; shore-facing piers remain outside every swept route. Airfields, roads and piers retain named editable semantic groups; cumulus lobes use a bounded Blender remesh modifier; lunar craters and Martian valleys are integrated into the body mesh. A disposable export copy combines editable components into compact semantic-part meshes. Local actor, mechanism and inspection pivots are retained; the website preserves its R3F motion controller.
    3. Official Blender glTF 2.0 exporter with verified EXT_meshopt_compression; source assets/blender/s7.blend → apps/web/public/assets/blender/v1/s7/earth-mobile.glb. Blender Z-up coordinates return to glTF Y-up.
    Open ↗
  103. 103
    Artwork and media

    S7 — earth Blender miniature

    Janus Observatory · S7

    A modified copy is stored on this site
    Original procedural artwork by Janus Observatory, created with AI-assisted code. Fictional and interpretive visualization.

    Where it came from
    From
    Janus Observatory original procedural artwork
    Downloaded
    2026-09-11
    1. Original geometry exchange from assets/blender/seeds/s7.json (sha256:5d9ff3ae2bad44c761eae79caa5b646756a40dbd0dba28c5100cacec9d72b756) into an editable Blender 5.2.1 LTS source scene, with native scenario-specific constructed details and materials.
    2. Waterways reserve full hull turning envelopes; shore-facing piers remain outside every swept route. Airfields, roads and piers retain named editable semantic groups; cumulus lobes use a bounded Blender remesh modifier; lunar craters and Martian valleys are integrated into the body mesh. A disposable export copy combines editable components into compact semantic-part meshes. Local actor, mechanism and inspection pivots are retained; the website preserves its R3F motion controller.
    3. Official Blender glTF 2.0 exporter with verified EXT_meshopt_compression; source assets/blender/s7.blend → apps/web/public/assets/blender/v1/s7/earth.glb. Blender Z-up coordinates return to glTF Y-up.
    Open ↗
  104. 104
    Artwork and media

    S8 — earth-mobile Blender miniature

    Janus Observatory · S8

    A modified copy is stored on this site
    Original procedural artwork by Janus Observatory, created with AI-assisted code. Fictional and interpretive visualization.

    Where it came from
    From
    Janus Observatory original procedural artwork
    Downloaded
    2026-09-11
    1. Original geometry exchange from assets/blender/seeds/s8.json (sha256:cec67d135c446fab439ee575ea94c5f5f03f0b6d7d5eab86469d44d1704bacec) into an editable Blender 5.2.1 LTS source scene, with native scenario-specific constructed details and materials.
    2. Waterways reserve full hull turning envelopes; shore-facing piers remain outside every swept route. Airfields, roads and piers retain named editable semantic groups; cumulus lobes use a bounded Blender remesh modifier; lunar craters and Martian valleys are integrated into the body mesh. A disposable export copy combines editable components into compact semantic-part meshes. Local actor, mechanism and inspection pivots are retained; the website preserves its R3F motion controller.
    3. Official Blender glTF 2.0 exporter with verified EXT_meshopt_compression; source assets/blender/s8.blend → apps/web/public/assets/blender/v1/s8/earth-mobile.glb. Blender Z-up coordinates return to glTF Y-up.
    Open ↗
  105. 105
    Artwork and media

    S8 — earth Blender miniature

    Janus Observatory · S8

    A modified copy is stored on this site
    Original procedural artwork by Janus Observatory, created with AI-assisted code. Fictional and interpretive visualization.

    Where it came from
    From
    Janus Observatory original procedural artwork
    Downloaded
    2026-09-11
    1. Original geometry exchange from assets/blender/seeds/s8.json (sha256:cec67d135c446fab439ee575ea94c5f5f03f0b6d7d5eab86469d44d1704bacec) into an editable Blender 5.2.1 LTS source scene, with native scenario-specific constructed details and materials.
    2. Waterways reserve full hull turning envelopes; shore-facing piers remain outside every swept route. Airfields, roads and piers retain named editable semantic groups; cumulus lobes use a bounded Blender remesh modifier; lunar craters and Martian valleys are integrated into the body mesh. A disposable export copy combines editable components into compact semantic-part meshes. Local actor, mechanism and inspection pivots are retained; the website preserves its R3F motion controller.
    3. Official Blender glTF 2.0 exporter with verified EXT_meshopt_compression; source assets/blender/s8.blend → apps/web/public/assets/blender/v1/s8/earth.glb. Blender Z-up coordinates return to glTF Y-up.
    Open ↗
  106. 106
    Artwork and media

    S8 — Moon Blender miniature

    Janus Observatory · S8

    A modified copy is stored on this site
    Original procedural artwork by Janus Observatory, created with AI-assisted code. Fictional and interpretive visualization.

    Where it came from
    From
    Janus Observatory original procedural artwork
    Downloaded
    2026-09-11
    1. Original geometry exchange from assets/blender/seeds/s8.json (sha256:cec67d135c446fab439ee575ea94c5f5f03f0b6d7d5eab86469d44d1704bacec) into an editable Blender 5.2.1 LTS source scene, with native scenario-specific constructed details and materials.
    2. Waterways reserve full hull turning envelopes; shore-facing piers remain outside every swept route. Airfields, roads and piers retain named editable semantic groups; cumulus lobes use a bounded Blender remesh modifier; lunar craters and Martian valleys are integrated into the body mesh. A disposable export copy combines editable components into compact semantic-part meshes. Local actor, mechanism and inspection pivots are retained; the website preserves its R3F motion controller.
    3. Official Blender glTF 2.0 exporter with verified EXT_meshopt_compression; source assets/blender/s8.blend → apps/web/public/assets/blender/v1/s8/Moon.glb. Blender Z-up coordinates return to glTF Y-up.
    Open ↗
  107. 107
    Artwork and media

    S9 — asteroids Blender miniature

    Janus Observatory · S9

    A modified copy is stored on this site
    Original procedural artwork by Janus Observatory, created with AI-assisted code. Fictional and interpretive visualization.

    Where it came from
    From
    Janus Observatory original procedural artwork
    Downloaded
    2026-09-11
    1. Original geometry exchange from assets/blender/seeds/s9.json (sha256:437be61fcd683cd474543e7e9470ef219562744f1dcb5024325d2809993e9e85) into an editable Blender 5.2.1 LTS source scene, with native scenario-specific constructed details and materials.
    2. Waterways reserve full hull turning envelopes; shore-facing piers remain outside every swept route. Airfields, roads and piers retain named editable semantic groups; cumulus lobes use a bounded Blender remesh modifier; lunar craters and Martian valleys are integrated into the body mesh. A disposable export copy combines editable components into compact semantic-part meshes. Local actor, mechanism and inspection pivots are retained; the website preserves its R3F motion controller.
    3. Official Blender glTF 2.0 exporter with verified EXT_meshopt_compression; source assets/blender/s9.blend → apps/web/public/assets/blender/v1/s9/asteroids.glb. Blender Z-up coordinates return to glTF Y-up.
    Open ↗
  108. 108
    Artwork and media

    S9 — earth-mobile Blender miniature

    Janus Observatory · S9

    A modified copy is stored on this site
    Original procedural artwork by Janus Observatory, created with AI-assisted code. Fictional and interpretive visualization.

    Where it came from
    From
    Janus Observatory original procedural artwork
    Downloaded
    2026-09-11
    1. Original geometry exchange from assets/blender/seeds/s9.json (sha256:437be61fcd683cd474543e7e9470ef219562744f1dcb5024325d2809993e9e85) into an editable Blender 5.2.1 LTS source scene, with native scenario-specific constructed details and materials.
    2. Waterways reserve full hull turning envelopes; shore-facing piers remain outside every swept route. Airfields, roads and piers retain named editable semantic groups; cumulus lobes use a bounded Blender remesh modifier; lunar craters and Martian valleys are integrated into the body mesh. A disposable export copy combines editable components into compact semantic-part meshes. Local actor, mechanism and inspection pivots are retained; the website preserves its R3F motion controller.
    3. Official Blender glTF 2.0 exporter with verified EXT_meshopt_compression; source assets/blender/s9.blend → apps/web/public/assets/blender/v1/s9/earth-mobile.glb. Blender Z-up coordinates return to glTF Y-up.
    Open ↗
  109. 109
    Artwork and media

    S9 — earth Blender miniature

    Janus Observatory · S9

    A modified copy is stored on this site
    Original procedural artwork by Janus Observatory, created with AI-assisted code. Fictional and interpretive visualization.

    Where it came from
    From
    Janus Observatory original procedural artwork
    Downloaded
    2026-09-11
    1. Original geometry exchange from assets/blender/seeds/s9.json (sha256:437be61fcd683cd474543e7e9470ef219562744f1dcb5024325d2809993e9e85) into an editable Blender 5.2.1 LTS source scene, with native scenario-specific constructed details and materials.
    2. Waterways reserve full hull turning envelopes; shore-facing piers remain outside every swept route. Airfields, roads and piers retain named editable semantic groups; cumulus lobes use a bounded Blender remesh modifier; lunar craters and Martian valleys are integrated into the body mesh. A disposable export copy combines editable components into compact semantic-part meshes. Local actor, mechanism and inspection pivots are retained; the website preserves its R3F motion controller.
    3. Official Blender glTF 2.0 exporter with verified EXT_meshopt_compression; source assets/blender/s9.blend → apps/web/public/assets/blender/v1/s9/earth.glb. Blender Z-up coordinates return to glTF Y-up.
    Open ↗
  110. 110
    Artwork and media

    S9 — kuiper Blender miniature

    Janus Observatory · S9

    A modified copy is stored on this site
    Original procedural artwork by Janus Observatory, created with AI-assisted code. Fictional and interpretive visualization.

    Where it came from
    From
    Janus Observatory original procedural artwork
    Downloaded
    2026-09-11
    1. Original geometry exchange from assets/blender/seeds/s9.json (sha256:437be61fcd683cd474543e7e9470ef219562744f1dcb5024325d2809993e9e85) into an editable Blender 5.2.1 LTS source scene, with native scenario-specific constructed details and materials.
    2. Waterways reserve full hull turning envelopes; shore-facing piers remain outside every swept route. Airfields, roads and piers retain named editable semantic groups; cumulus lobes use a bounded Blender remesh modifier; lunar craters and Martian valleys are integrated into the body mesh. A disposable export copy combines editable components into compact semantic-part meshes. Local actor, mechanism and inspection pivots are retained; the website preserves its R3F motion controller.
    3. Official Blender glTF 2.0 exporter with verified EXT_meshopt_compression; source assets/blender/s9.blend → apps/web/public/assets/blender/v1/s9/kuiper.glb. Blender Z-up coordinates return to glTF Y-up.
    Open ↗
  111. 111
    Artwork and media

    S9 — Mars Blender miniature

    Janus Observatory · S9

    A modified copy is stored on this site
    Original procedural artwork by Janus Observatory, created with AI-assisted code. Fictional and interpretive visualization.

    Where it came from
    From
    Janus Observatory original procedural artwork
    Downloaded
    2026-09-11
    1. Original geometry exchange from assets/blender/seeds/s9.json (sha256:437be61fcd683cd474543e7e9470ef219562744f1dcb5024325d2809993e9e85) into an editable Blender 5.2.1 LTS source scene, with native scenario-specific constructed details and materials.
    2. Waterways reserve full hull turning envelopes; shore-facing piers remain outside every swept route. Airfields, roads and piers retain named editable semantic groups; cumulus lobes use a bounded Blender remesh modifier; lunar craters and Martian valleys are integrated into the body mesh. A disposable export copy combines editable components into compact semantic-part meshes. Local actor, mechanism and inspection pivots are retained; the website preserves its R3F motion controller.
    3. Official Blender glTF 2.0 exporter with verified EXT_meshopt_compression; source assets/blender/s9.blend → apps/web/public/assets/blender/v1/s9/Mars.glb. Blender Z-up coordinates return to glTF Y-up.
    Open ↗
  112. 112
    Artwork and media

    S9 — Moon Blender miniature

    Janus Observatory · S9

    A modified copy is stored on this site
    Original procedural artwork by Janus Observatory, created with AI-assisted code. Fictional and interpretive visualization.

    Where it came from
    From
    Janus Observatory original procedural artwork
    Downloaded
    2026-09-11
    1. Original geometry exchange from assets/blender/seeds/s9.json (sha256:437be61fcd683cd474543e7e9470ef219562744f1dcb5024325d2809993e9e85) into an editable Blender 5.2.1 LTS source scene, with native scenario-specific constructed details and materials.
    2. Waterways reserve full hull turning envelopes; shore-facing piers remain outside every swept route. Airfields, roads and piers retain named editable semantic groups; cumulus lobes use a bounded Blender remesh modifier; lunar craters and Martian valleys are integrated into the body mesh. A disposable export copy combines editable components into compact semantic-part meshes. Local actor, mechanism and inspection pivots are retained; the website preserves its R3F motion controller.
    3. Official Blender glTF 2.0 exporter with verified EXT_meshopt_compression; source assets/blender/s9.blend → apps/web/public/assets/blender/v1/s9/Moon.glb. Blender Z-up coordinates return to glTF Y-up.
    Open ↗
  113. 113
    Artwork and media

    S9 — outer Blender miniature

    Janus Observatory · S9

    A modified copy is stored on this site
    Original procedural artwork by Janus Observatory, created with AI-assisted code. Fictional and interpretive visualization.

    Where it came from
    From
    Janus Observatory original procedural artwork
    Downloaded
    2026-09-11
    1. Original geometry exchange from assets/blender/seeds/s9.json (sha256:437be61fcd683cd474543e7e9470ef219562744f1dcb5024325d2809993e9e85) into an editable Blender 5.2.1 LTS source scene, with native scenario-specific constructed details and materials.
    2. Waterways reserve full hull turning envelopes; shore-facing piers remain outside every swept route. Airfields, roads and piers retain named editable semantic groups; cumulus lobes use a bounded Blender remesh modifier; lunar craters and Martian valleys are integrated into the body mesh. A disposable export copy combines editable components into compact semantic-part meshes. Local actor, mechanism and inspection pivots are retained; the website preserves its R3F motion controller.
    3. Official Blender glTF 2.0 exporter with verified EXT_meshopt_compression; source assets/blender/s9.blend → apps/web/public/assets/blender/v1/s9/outer.glb. Blender Z-up coordinates return to glTF Y-up.
    Open ↗
  114. 114
    Artwork and media

    S9 — solar Blender miniature

    Janus Observatory · S9

    A modified copy is stored on this site
    Original procedural artwork by Janus Observatory, created with AI-assisted code. Fictional and interpretive visualization.

    Where it came from
    From
    Janus Observatory original procedural artwork
    Downloaded
    2026-09-11
    1. Original geometry exchange from assets/blender/seeds/s9.json (sha256:437be61fcd683cd474543e7e9470ef219562744f1dcb5024325d2809993e9e85) into an editable Blender 5.2.1 LTS source scene, with native scenario-specific constructed details and materials.
    2. Waterways reserve full hull turning envelopes; shore-facing piers remain outside every swept route. Airfields, roads and piers retain named editable semantic groups; cumulus lobes use a bounded Blender remesh modifier; lunar craters and Martian valleys are integrated into the body mesh. A disposable export copy combines editable components into compact semantic-part meshes. Local actor, mechanism and inspection pivots are retained; the website preserves its R3F motion controller.
    3. Official Blender glTF 2.0 exporter with verified EXT_meshopt_compression; source assets/blender/s9.blend → apps/web/public/assets/blender/v1/s9/solar.glb. Blender Z-up coordinates return to glTF Y-up.
    Open ↗
  115. 115
    Artwork and media

    S9 — Venus Blender miniature

    Janus Observatory · S9

    A modified copy is stored on this site
    Original procedural artwork by Janus Observatory, created with AI-assisted code. Fictional and interpretive visualization.

    Where it came from
    From
    Janus Observatory original procedural artwork
    Downloaded
    2026-09-11
    1. Original geometry exchange from assets/blender/seeds/s9.json (sha256:437be61fcd683cd474543e7e9470ef219562744f1dcb5024325d2809993e9e85) into an editable Blender 5.2.1 LTS source scene, with native scenario-specific constructed details and materials.
    2. Waterways reserve full hull turning envelopes; shore-facing piers remain outside every swept route. Airfields, roads and piers retain named editable semantic groups; cumulus lobes use a bounded Blender remesh modifier; lunar craters and Martian valleys are integrated into the body mesh. A disposable export copy combines editable components into compact semantic-part meshes. Local actor, mechanism and inspection pivots are retained; the website preserves its R3F motion controller.
    3. Official Blender glTF 2.0 exporter with verified EXT_meshopt_compression; source assets/blender/s9.blend → apps/web/public/assets/blender/v1/s9/Venus.glb. Blender Z-up coordinates return to glTF Y-up.
    Open ↗
  116. 116
    Artwork and media

    S10 — asteroids Blender miniature

    Janus Observatory · S10

    A modified copy is stored on this site
    Original procedural artwork by Janus Observatory, created with AI-assisted code. Fictional and interpretive visualization.

    Where it came from
    From
    Janus Observatory original procedural artwork
    Downloaded
    2026-09-11
    1. Original geometry exchange from assets/blender/seeds/s10.json (sha256:0df41bfd4f9a9e47be5e9a16978ca69576b383b1722661a007b8cba6e672162a) into an editable Blender 5.2.1 LTS source scene, with native scenario-specific constructed details and materials.
    2. Waterways reserve full hull turning envelopes; shore-facing piers remain outside every swept route. Airfields, roads and piers retain named editable semantic groups; cumulus lobes use a bounded Blender remesh modifier; lunar craters and Martian valleys are integrated into the body mesh. A disposable export copy combines editable components into compact semantic-part meshes. Local actor, mechanism and inspection pivots are retained; the website preserves its R3F motion controller.
    3. Official Blender glTF 2.0 exporter with verified EXT_meshopt_compression; source assets/blender/s10.blend → apps/web/public/assets/blender/v1/s10/asteroids.glb. Blender Z-up coordinates return to glTF Y-up.
    Open ↗
  117. 117
    Artwork and media

    S10 — earth-mobile Blender miniature

    Janus Observatory · S10

    A modified copy is stored on this site
    Original procedural artwork by Janus Observatory, created with AI-assisted code. Fictional and interpretive visualization.

    Where it came from
    From
    Janus Observatory original procedural artwork
    Downloaded
    2026-09-11
    1. Original geometry exchange from assets/blender/seeds/s10.json (sha256:0df41bfd4f9a9e47be5e9a16978ca69576b383b1722661a007b8cba6e672162a) into an editable Blender 5.2.1 LTS source scene, with native scenario-specific constructed details and materials.
    2. Waterways reserve full hull turning envelopes; shore-facing piers remain outside every swept route. Airfields, roads and piers retain named editable semantic groups; cumulus lobes use a bounded Blender remesh modifier; lunar craters and Martian valleys are integrated into the body mesh. A disposable export copy combines editable components into compact semantic-part meshes. Local actor, mechanism and inspection pivots are retained; the website preserves its R3F motion controller.
    3. Official Blender glTF 2.0 exporter with verified EXT_meshopt_compression; source assets/blender/s10.blend → apps/web/public/assets/blender/v1/s10/earth-mobile.glb. Blender Z-up coordinates return to glTF Y-up.
    Open ↗
  118. 118
    Artwork and media

    S10 — earth Blender miniature

    Janus Observatory · S10

    A modified copy is stored on this site
    Original procedural artwork by Janus Observatory, created with AI-assisted code. Fictional and interpretive visualization.

    Where it came from
    From
    Janus Observatory original procedural artwork
    Downloaded
    2026-09-11
    1. Original geometry exchange from assets/blender/seeds/s10.json (sha256:0df41bfd4f9a9e47be5e9a16978ca69576b383b1722661a007b8cba6e672162a) into an editable Blender 5.2.1 LTS source scene, with native scenario-specific constructed details and materials.
    2. Waterways reserve full hull turning envelopes; shore-facing piers remain outside every swept route. Airfields, roads and piers retain named editable semantic groups; cumulus lobes use a bounded Blender remesh modifier; lunar craters and Martian valleys are integrated into the body mesh. A disposable export copy combines editable components into compact semantic-part meshes. Local actor, mechanism and inspection pivots are retained; the website preserves its R3F motion controller.
    3. Official Blender glTF 2.0 exporter with verified EXT_meshopt_compression; source assets/blender/s10.blend → apps/web/public/assets/blender/v1/s10/earth.glb. Blender Z-up coordinates return to glTF Y-up.
    Open ↗
  119. 119
    Artwork and media

    S10 — kuiper Blender miniature

    Janus Observatory · S10

    A modified copy is stored on this site
    Original procedural artwork by Janus Observatory, created with AI-assisted code. Fictional and interpretive visualization.

    Where it came from
    From
    Janus Observatory original procedural artwork
    Downloaded
    2026-09-11
    1. Original geometry exchange from assets/blender/seeds/s10.json (sha256:0df41bfd4f9a9e47be5e9a16978ca69576b383b1722661a007b8cba6e672162a) into an editable Blender 5.2.1 LTS source scene, with native scenario-specific constructed details and materials.
    2. Waterways reserve full hull turning envelopes; shore-facing piers remain outside every swept route. Airfields, roads and piers retain named editable semantic groups; cumulus lobes use a bounded Blender remesh modifier; lunar craters and Martian valleys are integrated into the body mesh. A disposable export copy combines editable components into compact semantic-part meshes. Local actor, mechanism and inspection pivots are retained; the website preserves its R3F motion controller.
    3. Official Blender glTF 2.0 exporter with verified EXT_meshopt_compression; source assets/blender/s10.blend → apps/web/public/assets/blender/v1/s10/kuiper.glb. Blender Z-up coordinates return to glTF Y-up.
    Open ↗
  120. 120
    Artwork and media

    S10 — Mars Blender miniature

    Janus Observatory · S10

    A modified copy is stored on this site
    Original procedural artwork by Janus Observatory, created with AI-assisted code. Fictional and interpretive visualization.

    Where it came from
    From
    Janus Observatory original procedural artwork
    Downloaded
    2026-09-11
    1. Original geometry exchange from assets/blender/seeds/s10.json (sha256:0df41bfd4f9a9e47be5e9a16978ca69576b383b1722661a007b8cba6e672162a) into an editable Blender 5.2.1 LTS source scene, with native scenario-specific constructed details and materials.
    2. Waterways reserve full hull turning envelopes; shore-facing piers remain outside every swept route. Airfields, roads and piers retain named editable semantic groups; cumulus lobes use a bounded Blender remesh modifier; lunar craters and Martian valleys are integrated into the body mesh. A disposable export copy combines editable components into compact semantic-part meshes. Local actor, mechanism and inspection pivots are retained; the website preserves its R3F motion controller.
    3. Official Blender glTF 2.0 exporter with verified EXT_meshopt_compression; source assets/blender/s10.blend → apps/web/public/assets/blender/v1/s10/Mars.glb. Blender Z-up coordinates return to glTF Y-up.
    Open ↗
  121. 121
    Artwork and media

    S10 — Moon Blender miniature

    Janus Observatory · S10

    A modified copy is stored on this site
    Original procedural artwork by Janus Observatory, created with AI-assisted code. Fictional and interpretive visualization.

    Where it came from
    From
    Janus Observatory original procedural artwork
    Downloaded
    2026-09-11
    1. Original geometry exchange from assets/blender/seeds/s10.json (sha256:0df41bfd4f9a9e47be5e9a16978ca69576b383b1722661a007b8cba6e672162a) into an editable Blender 5.2.1 LTS source scene, with native scenario-specific constructed details and materials.
    2. Waterways reserve full hull turning envelopes; shore-facing piers remain outside every swept route. Airfields, roads and piers retain named editable semantic groups; cumulus lobes use a bounded Blender remesh modifier; lunar craters and Martian valleys are integrated into the body mesh. A disposable export copy combines editable components into compact semantic-part meshes. Local actor, mechanism and inspection pivots are retained; the website preserves its R3F motion controller.
    3. Official Blender glTF 2.0 exporter with verified EXT_meshopt_compression; source assets/blender/s10.blend → apps/web/public/assets/blender/v1/s10/Moon.glb. Blender Z-up coordinates return to glTF Y-up.
    Open ↗
  122. 122
    Artwork and media

    S10 — outer Blender miniature

    Janus Observatory · S10

    A modified copy is stored on this site
    Original procedural artwork by Janus Observatory, created with AI-assisted code. Fictional and interpretive visualization.

    Where it came from
    From
    Janus Observatory original procedural artwork
    Downloaded
    2026-09-11
    1. Original geometry exchange from assets/blender/seeds/s10.json (sha256:0df41bfd4f9a9e47be5e9a16978ca69576b383b1722661a007b8cba6e672162a) into an editable Blender 5.2.1 LTS source scene, with native scenario-specific constructed details and materials.
    2. Waterways reserve full hull turning envelopes; shore-facing piers remain outside every swept route. Airfields, roads and piers retain named editable semantic groups; cumulus lobes use a bounded Blender remesh modifier; lunar craters and Martian valleys are integrated into the body mesh. A disposable export copy combines editable components into compact semantic-part meshes. Local actor, mechanism and inspection pivots are retained; the website preserves its R3F motion controller.
    3. Official Blender glTF 2.0 exporter with verified EXT_meshopt_compression; source assets/blender/s10.blend → apps/web/public/assets/blender/v1/s10/outer.glb. Blender Z-up coordinates return to glTF Y-up.
    Open ↗
  123. 123
    Artwork and media

    S10 — Venus Blender miniature

    Janus Observatory · S10

    A modified copy is stored on this site
    Original procedural artwork by Janus Observatory, created with AI-assisted code. Fictional and interpretive visualization.

    Where it came from
    From
    Janus Observatory original procedural artwork
    Downloaded
    2026-09-11
    1. Original geometry exchange from assets/blender/seeds/s10.json (sha256:0df41bfd4f9a9e47be5e9a16978ca69576b383b1722661a007b8cba6e672162a) into an editable Blender 5.2.1 LTS source scene, with native scenario-specific constructed details and materials.
    2. Waterways reserve full hull turning envelopes; shore-facing piers remain outside every swept route. Airfields, roads and piers retain named editable semantic groups; cumulus lobes use a bounded Blender remesh modifier; lunar craters and Martian valleys are integrated into the body mesh. A disposable export copy combines editable components into compact semantic-part meshes. Local actor, mechanism and inspection pivots are retained; the website preserves its R3F motion controller.
    3. Official Blender glTF 2.0 exporter with verified EXT_meshopt_compression; source assets/blender/s10.blend → apps/web/public/assets/blender/v1/s10/Venus.glb. Blender Z-up coordinates return to glTF Y-up.
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